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Questions from last nights game

Posted: Wed Mar 26, 2008 12:18 pm
by Ninthplain
Here is the scenario:

Two BG of HF charge my MF romans standing on a hill. I survive the impact phase and inflict damage, the gauls lose a stand from one BG and both groups are disordered from failed cohesion rolls. They are also down due to standing in bad terrain.

Long story short, both heavy foot BG eventually break and we start the rout/pursuit rules. I catch each BG and he picks up a stand from each group.

At the start of my turn I have a Legionaire group in range and charge one BG in the flank. Since they are already broken and routing what happens at this point? He cannot go down any more cohesion levels, (already routing), and I did not read where there was any other penalties. Does the routing group turn and face the new threat or do they run from them. If they run from the threat does this cause a new round of cohesion tests for everyone around the group?

We played it that they ran from the new threat and the charge moved forward but since everyone around had tested for the initial rout they did not have to test again.

Any help is greatly appreciated.

<BRIAN>

Posted: Wed Mar 26, 2008 12:37 pm
by hammy
While you are allowed to charge routers doing so with good troops is often a waste of time.

When you charge a routing BG you simply move into contact and nothing happens!!

When you get to the joint action phase the routers get to roll a VMD as do the pursuers. If the pursuers keep in contact then the routers will lose a base.

If you had a situation where your first BG was in the rear of the routers and the new one hit the routers in the fnak then the routers would change direction to rout at 45 degrees (splitting the angle between the pursuers).

Light foot are very good at making sure enemy routers stay routed, legionaries are probably beter used elsewhere.

Posted: Wed Mar 26, 2008 12:37 pm
by terrys
It's pretty much a waste of a BG charging existing routers.
The only value is to keep them routing and possibly auto-break them. This is best done with LF or LH.

In the situation you describe. The BGs in contact do nothing until the joint action phase, when the routing BG makes another route move with VMD. The direction will away from enemy in contact with them - bisecting the angle if in 2 directions.
If the routing BG is contacted during pursuit they lose 1 base for each BG ending in contact with them.

Posted: Sun Mar 30, 2008 1:19 pm
by rich0101
The only plus I can see for charging routers is to get a few extra MUs of movement.