Page 1 of 1
Terrain Clarification - Placement of Rivers
Posted: Mon Mar 24, 2008 7:12 am
by jet747
Am I correct in the following interpretation of placing a river.
Based upon the description of a river on page 131:
a) it can only go along the side edge of the table;and
b) The entire width of the river of 4MU must be within 6MU of the edge.
If so:
1) Does this mean it can only go against any one side edge?or is the side referring to the short table edge?
2) After placement, a 2 MU strip of land is all that is allowed between the river and the side edge?
Re: Terrain Clarification - Placement of Rivers
Posted: Mon Mar 24, 2008 10:04 am
by rbodleyscott
jet747 wrote:Am I correct in the following interpretation of placing a river.
Based upon the description of a river on page 131:
a) it can only go along the side edge of the table;and
b) The entire width of the river of 4MU must be within 6MU of the edge.
If so:
1) Does this mean it can only go against any one side edge?or is the side referring to the short table edge?
Short table edge only.
2) After placement, a 2 MU strip of land is all that is allowed between the river and the side edge?
Yes.
Of course the terrain set-up system in the back of the rules is only for pickup and tournament games. In scenario games or campaign games the river can be placed anywhere to fit the scenario.
Posted: Mon Mar 24, 2008 3:14 pm
by magedoc
I was just wondering. Is this rule put in place to avoid problems with rivers that have come up at DBx tournaments? Such as a impassable river running across the center of the board.
Posted: Mon Mar 24, 2008 3:49 pm
by rbodleyscott
magedoc wrote:I was just wondering. Is this rule put in place to avoid problems with rivers that have come up at DBx tournaments? Such as a impassable river running across the center of the board.
Not just DBx tournaments. The river across the width of the battlefield has always been a refuge of the desperate/over-cautious player under any set of Ancients rules.
At equal points it does not make for enjoyable games and causes much ill-feeling. The opposing player often feels cheated of a game - as his options are often to commit suicide or accept a draw. Tournament games, like any other game, should be enjoyable.
Rivers across the battlefield are better reserved for scenario/campaign games where the attacking side probably has an advantage in numbers to compensate for having to attack across a river.
Posted: Tue Mar 25, 2008 12:21 am
by jet747
Thanks for the clarification. Generally I've found that all the rules are very easyto follow and understand. Well done to the developers and testers. Thoroughly enjoying the game.