Late Republican Roman Army with Armenian Ally
Posted: Thu Mar 20, 2008 11:50 pm
Thank you for all the feedback on my posts about a Principate Roman army with an Armenian Ally and a Late Republican army.
I have come to the conclusion the best combination is a Late Republican army with an Armenian Ally. I have posted the army list below my comments on it strengths and weakness. I would appreciate your feedback.
The advantage of this army is:
- it has an initiative 4, meaning it has a good chance of choosing the terrain it fights in;
- the combination of javelinmen and horse archers means has a good chance of disrupting pikes, making it much easier for the legionaries and Cataphacts to defeat them.
- When facing knights the horse archers can pin the knights and I have found the legions can match superior knights. The cavalry and cataphacts can deal with opposing foot or threaten the flanks of the knights, depending on the circumstances.
- Facing strong foot armies my legions pin the strongest enemy foot, while the cataphacts charge the weakness enemy foot or assist in destruction of the enemy horse.
The weakness:
- does not like rough and difficult terrain.
- have to be careful when using it against all horse archer army that cataphacts, cavalry and horse archers don't get detached from the legions and destroyed.
However, the initiative of 4 means I have a good chance of choosing terrain I fight in when facing these armies. With opposing armies that like rough terrain I would choose open terrain. For horse archer armies I would choose lots of rough terrain to limit their opportunity for movement.
Troops Type Armour Quality Training Shooting POA Impact POA Melee POA Special Number of bases
Commander in Chief IC - - - - - - CinC 1
Sub-general TC - - - - - - - 1
Ally general TC - - - - - - Ally general 1
Fortified Camp CAMP - - - - - - - 1
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Javelinmen LF Unprotected Average Undrilled Javelins Light spear - - 8
Javelinmen LF Unprotected Average Undrilled Javelins Light spear - - 8
Heavy Cavalry Cv Armoured Superior Undrilled - Light spear Swordmen - 6
Light Cavalry LH Unprotected Average Drilled Javelins Light spear - - 6
Cataphacts Ct Heavily armoured Superior Undrilled - Lancers Swordmen - 6
Horse Archers LH Unprotected Average Undrilled Bow - - - 6
Horse Archers LH Unprotected Average Undrilled Bow - - - 6
I have come to the conclusion the best combination is a Late Republican army with an Armenian Ally. I have posted the army list below my comments on it strengths and weakness. I would appreciate your feedback.
The advantage of this army is:
- it has an initiative 4, meaning it has a good chance of choosing the terrain it fights in;
- the combination of javelinmen and horse archers means has a good chance of disrupting pikes, making it much easier for the legionaries and Cataphacts to defeat them.
- When facing knights the horse archers can pin the knights and I have found the legions can match superior knights. The cavalry and cataphacts can deal with opposing foot or threaten the flanks of the knights, depending on the circumstances.
- Facing strong foot armies my legions pin the strongest enemy foot, while the cataphacts charge the weakness enemy foot or assist in destruction of the enemy horse.
The weakness:
- does not like rough and difficult terrain.
- have to be careful when using it against all horse archer army that cataphacts, cavalry and horse archers don't get detached from the legions and destroyed.
However, the initiative of 4 means I have a good chance of choosing terrain I fight in when facing these armies. With opposing armies that like rough terrain I would choose open terrain. For horse archer armies I would choose lots of rough terrain to limit their opportunity for movement.
Troops Type Armour Quality Training Shooting POA Impact POA Melee POA Special Number of bases
Commander in Chief IC - - - - - - CinC 1
Sub-general TC - - - - - - - 1
Ally general TC - - - - - - Ally general 1
Fortified Camp CAMP - - - - - - - 1
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Legionaries HF Armoured Superior Drilled - Impact foot Skilled swordmen - 4
Javelinmen LF Unprotected Average Undrilled Javelins Light spear - - 8
Javelinmen LF Unprotected Average Undrilled Javelins Light spear - - 8
Heavy Cavalry Cv Armoured Superior Undrilled - Light spear Swordmen - 6
Light Cavalry LH Unprotected Average Drilled Javelins Light spear - - 6
Cataphacts Ct Heavily armoured Superior Undrilled - Lancers Swordmen - 6
Horse Archers LH Unprotected Average Undrilled Bow - - - 6
Horse Archers LH Unprotected Average Undrilled Bow - - - 6