Question on adding toops to an overalp position (page 75-76)
Posted: Wed Mar 19, 2008 8:24 pm
I was reading in detail the definitions of what constitutes an overlap position on page 75-76 and by looking at each of the bullet points I have a couple of questions that though against my common sense might be allowed under the rules ( which might mean my common sense is wrong )
1. The first bullet point doesn't specify anything about the facing of the troops unlike the other two points, should we assume that friends joining a mele in an overlap position in line with bullet point one in the rules can do it even if their facing is opposite to that of the friends already in combat, or was it just omitted based on that because it made common sense that they have to be facing the same direction ?
2. The second bullet dose not require that the troops joining to ONLY contact the enemy corner to corner, this could mean that a unit could join a mele in a way that "cancels" enemy overlaps under bullet point two. example
XXXX
ZZZ
Y
X and Z are figthing, can Y join according to bullet point two or does it require a charge. My common sense is that though all conditions on bullet two apply, overlap means as having a longer battle line than the enemy but since the rules don't say ONLY corner to corner contact with the enemy I could loose the argument.
3. Finally if there are already bases in an overlap position as defined on pages 75-76, can I assume that no units can join on that side unless it is a new charge.. ie.. you cannot replace an existing overlap or can you?
I've read a couple of notes complaining about the language used in the rules, I must say I actually like the language, though it might seem strange at times it does seem to me that words are selected very carefully to allow the minimum number of alternative interpretations and that though it might need some extra attention when reading the end result is very good, and I appreciate that.
seldon
1. The first bullet point doesn't specify anything about the facing of the troops unlike the other two points, should we assume that friends joining a mele in an overlap position in line with bullet point one in the rules can do it even if their facing is opposite to that of the friends already in combat, or was it just omitted based on that because it made common sense that they have to be facing the same direction ?
2. The second bullet dose not require that the troops joining to ONLY contact the enemy corner to corner, this could mean that a unit could join a mele in a way that "cancels" enemy overlaps under bullet point two. example
XXXX
ZZZ
Y
X and Z are figthing, can Y join according to bullet point two or does it require a charge. My common sense is that though all conditions on bullet two apply, overlap means as having a longer battle line than the enemy but since the rules don't say ONLY corner to corner contact with the enemy I could loose the argument.
3. Finally if there are already bases in an overlap position as defined on pages 75-76, can I assume that no units can join on that side unless it is a new charge.. ie.. you cannot replace an existing overlap or can you?
I've read a couple of notes complaining about the language used in the rules, I must say I actually like the language, though it might seem strange at times it does seem to me that words are selected very carefully to allow the minimum number of alternative interpretations and that though it might need some extra attention when reading the end result is very good, and I appreciate that.
seldon