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Widescreen display
Posted: Tue Nov 22, 2005 1:30 pm
by sagji
Is there any chance of you adding wide screen display modes (1920x1200) so I can run the game in the native resolution of my LCD?
Posted: Tue Nov 22, 2005 2:41 pm
by IainMcNeil
The problem for this is that all the UI artwork is 2D and would have to be redrawn at that resolution so its a huge job, so unfortunately we can't do this.
We are planning to move to a fully 3D UI in the future to avoid such issues, but for now we must create artwork for each resolution individually and so must pick the most commonly used ones. I hope this doesn't spoil yuour enjoyment of the game.
Posted: Tue Nov 22, 2005 6:57 pm
by sagji
iainmcneil wrote:The problem for this is that all the UI artwork is 2D and would have to be redrawn at that resolution so its a huge job, so unfortunately we can't do this.
I understand this.
However I think there would still be a benefit of having wide screen modes that use the graphics for the normal mode of the same heght with black on the sides, this would remove the distortion introduced by the display stretching the image to fit.
iainmcneil wrote:
We are planning to move to a fully 3D UI in the future to avoid such issues, but for now we must create artwork for each resolution individually and so must pick the most commonly used ones. I hope this doesn't spoil your enjoyment of the game.
It is less noticable than in Sparta as there is less use of circles in the UI.
Posted: Wed Nov 23, 2005 10:27 am
by IainMcNeil
If you add the following line to your user.txt file in the data directory it will let you run in a window.
Fullscreen 0
This will draw pixels one for one without distortion, but will run in the top left of the screen as it was only intended for debug. If you set teh game resolution to 1600x1200 this should pretty much achieve what you are looking for
