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Disengagement

Posted: Sun Aug 17, 2014 8:47 am
by BigM
Hello,

Is the disengagement option in Desert Fox only suggested at certain times by the game engine - time line?
Or can I provoke it at the beginning of any turn?

Thanks

BigM

Re: Disengagement

Posted: Sun Aug 17, 2014 8:49 pm
by s_nkarp
Disengagement occurs if: (1) the player initiating an offensive fails to maintain it; and (2) the other player does not seize the initiative. The Axis maintains an offensive by expending at least 1 supply each turn (after the first). The CW maintains by attacking or taking control of a space during a night impulse, or the first daytime impulse.

Re: Disengagement

Posted: Sun Aug 17, 2014 9:05 pm
by BigM
Skate

Thanks. That is clearer.

Best

BigM