initial impressions
Posted: Sun Jun 29, 2014 6:40 am
I think El Alamein is brilliant and the best of the series so far - I am super impressed by the gameplay depth and novelty ( no matter what some superficial reviews say, there's a lot of new stuff here ) and how there's so much here while avoiding getting bogged down and turning into a slog ( a problem in in the still-great DtM - as a non-grognard , I ended up going back to the beloved. BotB in the end; but that's more of a historical battle dynamics than gameplay design issue perhaps) .
The visual and audio presentation is outstanding as usual ( though I do think the radio music emphasis may need a little fixing - see my other post in the "General Question" radio thread) .
Initially I was worried that the AI had not improved - I won my first few games (2 ridge scenario games and a campaign game) against the quick AI with ease... I won my first campaign game playing as Axis with 100+ VPs and 6 units taking the Suez Canal.... But It must have been beginner's luck , because I've been struggling to win against the quick AI ever since! There does seem to,have been significant AI improvement, so congratulations on that too!
One criticism : it is easy to derail the tutorials. The game does not guide/force you back to the tutorial path if you do something you're not supposed to by mistake . The first couple of times, even though I've played BotB and DTM a lot, I was a bit baffled by what I was supposed to do in the first tutorial ( and one time the game got "stuck" when I did something AI want supposed to do) . This is more of a UX issue than a tutorial writing issue, I think
The visual and audio presentation is outstanding as usual ( though I do think the radio music emphasis may need a little fixing - see my other post in the "General Question" radio thread) .
Initially I was worried that the AI had not improved - I won my first few games (2 ridge scenario games and a campaign game) against the quick AI with ease... I won my first campaign game playing as Axis with 100+ VPs and 6 units taking the Suez Canal.... But It must have been beginner's luck , because I've been struggling to win against the quick AI ever since! There does seem to,have been significant AI improvement, so congratulations on that too!
One criticism : it is easy to derail the tutorials. The game does not guide/force you back to the tutorial path if you do something you're not supposed to by mistake . The first couple of times, even though I've played BotB and DTM a lot, I was a bit baffled by what I was supposed to do in the first tutorial ( and one time the game got "stuck" when I did something AI want supposed to do) . This is more of a UX issue than a tutorial writing issue, I think