Live Q&A Session with Mark Herman! Post your questions here.
Posted: Mon Apr 14, 2014 6:37 pm
Live Q&A Session with Designer Mark Herman
Time & Place: Google Hangout OnAir, Thursday, April 17th at 4:00pm EDT
RSVP HERE
Why is the map divided the way it is?
What are the space names based on?
Why were Flak guns added to Desert Fox?
You have questions, and we have the man with the answers. Join us Thursday as we sit down with designer Mark Herman to chat about Desert Fox: The Battle of El Alamein.
With every game in our Crisis in Command series, we attempt to capture the important elements of the historical situation while also creating a fun game. Much of this responsibility falls on the designer. Join us as we talk with Mark Herman about how he made this happen in Desert Fox.
Post your questions below, and we will answer them live!
Time & Place: Google Hangout OnAir, Thursday, April 17th at 4:00pm EDT
RSVP HERE
Why is the map divided the way it is?
What are the space names based on?
Why were Flak guns added to Desert Fox?
You have questions, and we have the man with the answers. Join us Thursday as we sit down with designer Mark Herman to chat about Desert Fox: The Battle of El Alamein.
With every game in our Crisis in Command series, we attempt to capture the important elements of the historical situation while also creating a fun game. Much of this responsibility falls on the designer. Join us as we talk with Mark Herman about how he made this happen in Desert Fox.
Post your questions below, and we will answer them live!