AI unbeatable (at least in Moscow)?
Posted: Sun Feb 16, 2014 3:41 pm
Are Cossacks in Moscow invincible?
Let me begin by saying I love Shenandoah's Crisis in Command series. I have Bulge and Moscow and will definitely by Alamein, and really enjoy them. Well, mostly.
I have been in Moscow for 5 turns, and I've had it surrounded the whole time. That shouldn't matter because Cossacks are unaffected by supply.
Inside is a 3-pip Cossack. As a 3-pip defender in Moscow, he has a 30% to hit for each of his 3 pips (base 30 + 10 for Moscow defense - 10 for attacking armor. There is no river bonus). Defensively, he is entitled to 2 loss reductions per combat based on the terrain and his size. Supply and isolation are impossible because he is a Cossack.
I attack with one 4-pip armor, with a 40% to hit. I also have 2 elite armor, each with 4 pips, each with a 50% chance to hit (elite armor).
So defender has 3 chances to hit, each with a 30% to hit.
Attacker has 4 at 40% and 8 at 50%. The first two hits will be negated by terrain.
What are the odds of ending up with an undamaged Cossack versus 4 lost elite armor points and 1 regular armor point at the end of those turns? I'm no statistician but that seems ludicrous. What are the odds I would have taken Moscow in two turns? How about one? Any statisticians out there? I'd like to know because I am unlikely to get more offensive strength in Moscow in any future game.
I tracked this data because I felt I was getting way too many unlikely combat results against the AI, and I didn't have it in me to track all of the battles in my game. I was the attacker each time. (Shenandoah, any chance you could give me more time to check out pre-battle information when the AI attacks)?
Let me begin by saying I love Shenandoah's Crisis in Command series. I have Bulge and Moscow and will definitely by Alamein, and really enjoy them. Well, mostly.
I have been in Moscow for 5 turns, and I've had it surrounded the whole time. That shouldn't matter because Cossacks are unaffected by supply.
Inside is a 3-pip Cossack. As a 3-pip defender in Moscow, he has a 30% to hit for each of his 3 pips (base 30 + 10 for Moscow defense - 10 for attacking armor. There is no river bonus). Defensively, he is entitled to 2 loss reductions per combat based on the terrain and his size. Supply and isolation are impossible because he is a Cossack.
I attack with one 4-pip armor, with a 40% to hit. I also have 2 elite armor, each with 4 pips, each with a 50% chance to hit (elite armor).
So defender has 3 chances to hit, each with a 30% to hit.
Attacker has 4 at 40% and 8 at 50%. The first two hits will be negated by terrain.
What are the odds of ending up with an undamaged Cossack versus 4 lost elite armor points and 1 regular armor point at the end of those turns? I'm no statistician but that seems ludicrous. What are the odds I would have taken Moscow in two turns? How about one? Any statisticians out there? I'd like to know because I am unlikely to get more offensive strength in Moscow in any future game.
I tracked this data because I felt I was getting way too many unlikely combat results against the AI, and I didn't have it in me to track all of the battles in my game. I was the attacker each time. (Shenandoah, any chance you could give me more time to check out pre-battle information when the AI attacks)?