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Effects of terrain in defender hits

Posted: Mon Feb 04, 2013 11:07 pm
by Cancuino
According to the manual, a unit with only 2 strength points can only benefit from 1 point of cover terrain but I can see units with 2 strength points that in the preview battle window show the tree and the town iluminated like if they had both reductions. Is that just a graphic bug or the game does the math taking those two reduction points?.

Thank you

Re: Effects of terrain in defender hits

Posted: Tue Feb 05, 2013 1:38 pm
by s_nkarp
We went back and forth on how to communicate what was going on here. In the Preview (before committing to combat) you see both terrain types. When you get to the actual combat, with firing going on, only one icon is available to absorb hits (if the defender is only 1 or 2 in size). The calculation is correct, but it's little awkward showing the user that two terrain benefits are there, but only 1 can be used!

Re: Effects of terrain in defender hits

Posted: Tue Feb 05, 2013 3:59 pm
by Cancuino
Thank you nkarp, I supposed that shouldn't be wrong but wanted to be sure. Very well thought by the way.