Seleucid v Parthian
Posted: Thu Mar 13, 2008 4:02 am
Had a fun 800 pt game Seleucid(me) vs Parthian
Seleucid organized as follows (12 BGs in order of March) IC and 3XTC
1 8 HF average, protected, drilled Pike
2 8 HF average, protected, drilled Pike
3 8 HF average, protected, drilled Pike
4 4 elite, armoured, cavalry, lance swords
5 8 LF average, unprot, slingers
6 8 LF average, unprot, slingers
7 8 HF superior, protected pike
8 4 Cataphracts, averaged, heavy armor, lancer, swords
9 4 Cataphracts, averaged, heavy armor, lancer, swords
10 6 MF, average, protected, offensive spear
11 8 LF, average, bows
12 4 Cavalry, undrilled, bows, swords
Parthians were 14 BGs mostly 5 of catapharcts (including one cataphract camels) rest mostly LH with an FC and 3XTC
Seleucid had the initiative and choose agricultural (I think, not steppes). Right Seleucid flank is full of uneven and rough bits no other significant terrain.
Both sides baggage goes down on the seleucid right.
The Seleucids deploy their phalanx with the right near, but not anchored on the terrain. The plan is to use the phalanx to drive forward with the Thureophoroi, archers and Skythians on their right (near the terrain), the Seleucid cavalry is deployed on the open Seleucid left. The slingers go in front of the Phalanx.
The Parthians deploy a LH screen over much of the table with the Cataphrats aiming to circle aroudn the Seleucid left to get at the Seleucid cavalry and flanks.
Things develop mostly as both sides intend, but the Seleucid right is strong enough to see off any danger there (only LH no Cats threatening so the spear, archers and Skythians are pretty unstoppable) with only the CiCs slightly incompetent handling of the troops slowing them down.
In teh center the Pike/slinger team is tough on teh LH if they get close the 16 LF are quite capable of shooting it out with the LH. The LH periodically charge causing the slingers to evade behind the phalanx and the phalanx to charge in turn forcing the LH to evade and the whole lot to advance.
Meanwhile the Seleucid cavalry wing doesn't like the odds it is seeing and hangs back. The whole seleucid army starts to wheel to it's left to cut the table down in size and start the pikes towards something to hit, the cataphracts.
About the 4th turn things start to happen as the Parthians have mis-judged the cataphract maneuver and the Argyraspids are in position to charge a 4 block of cataphracts. They do and on the charge kill the Parthian CiC. Seleucid Cataphracts come up on the Argyraspid left to support and another block of Pike on teh right chase off some skirmishers and provide overlaps.
The cataphracts supporting take risk in that some LH could charge them in the flank, but they fail their CMT and the Cataphracts in front of them fall apart allowign the Seleucids to turn 90 degrees and face off the LH.
Meanwhile the the rest of the Seleucid cavalry is gamely trying to hold up but being beated by the sheer weight of Parthian numbers on the Seleucid left flank. Fortunately, after the wins on teh center and right the pike are free to turn 90 degrees and start marching over to the Seleucid left to face off against the Parthian Cataphracts who are now committed. While the Parthians have defeated most of the Seleucid cavalry wing, they see a the remaining Seleucid cataphracts supported by 3 BGs of Pikes closing with no escape possible and surrender.
This was a really interesting game that really showed how this system is hugely different from DBM. There was a lot of maneuver on both sides, both the obvious Parthian skirmish and deployment and the decisive Seleucid redeployment of Pikes. Generals were very busy here being in the right place to get BGs double moving into good positions. Looking back it really came down to the Parthians cutting the corner too closely on the pikemen, forcing an enagement a bit early for Parthian tastes. Still the ability of the Seleucids to redeploy the pike was very interesting, a couple of 4 blocks of LH just aren't enough of a threat against even pretty modest forces (6 offensive spear, 8 slingers and 8 pike) which given the Seleucid interior lines let the pike move to a decisive position.
Certainly these battles are not hopeless as the regular army and are vastly more interesting than a similar fight in DBM. In retrospect I would re-order my march a bit to something like:
1 8 HF average, protected, drilled Pike
2 8 HF average, protected, drilled Pike
3 8 HF average, protected, drilled Pike
4 4 elite, armoured, cavalry, lance swords
5 8 LF average, unprot, slingers
6 8 LF average, unprot, slingers
7 8 HF superior, protected pike
8 4 Cataphracts, averaged, heavy armor, lancer, swords
9 6 MF, average, protected, offensive spear
10 4 Cataphracts, averaged, heavy armor, lancer, swords
11 8 LF, average, bows
12 4 Cavalry, undrilled, bows, swords
Which would let me put some decisive troops into the last batch to go down. I am still not sure on what is the right mix of Javelins, bows and slings (and Cretans) in teh skirmish group. Probably the right answer is "any of the above" and what is best depends on what you are facing. I think I like slings better than bows though (an extra AP for long range fire doesn't seem worth it) but can only get 16 slingers...The Skythians as cavalry are a nice little group though brittle so be careful with them.
I really like the idea of the Agema but wonder if you would be better off with another 4 block of perhaps superior cataphracts...tough call on that. The phalanx goes down first as the Seleucid army deployment is going to based around them no matter what, so you might as well have the down as just reserve a big whole in the middle for them anyway. Nothing matches up against them so what you want to be sure of is the best flanks for the phalanx as possible...Oh the Agema go down early on the theory that they are deployed behind the Phalanx as potential rear support and are the main army reserve.
Seleucid organized as follows (12 BGs in order of March) IC and 3XTC
1 8 HF average, protected, drilled Pike
2 8 HF average, protected, drilled Pike
3 8 HF average, protected, drilled Pike
4 4 elite, armoured, cavalry, lance swords
5 8 LF average, unprot, slingers
6 8 LF average, unprot, slingers
7 8 HF superior, protected pike
8 4 Cataphracts, averaged, heavy armor, lancer, swords
9 4 Cataphracts, averaged, heavy armor, lancer, swords
10 6 MF, average, protected, offensive spear
11 8 LF, average, bows
12 4 Cavalry, undrilled, bows, swords
Parthians were 14 BGs mostly 5 of catapharcts (including one cataphract camels) rest mostly LH with an FC and 3XTC
Seleucid had the initiative and choose agricultural (I think, not steppes). Right Seleucid flank is full of uneven and rough bits no other significant terrain.
Both sides baggage goes down on the seleucid right.
The Seleucids deploy their phalanx with the right near, but not anchored on the terrain. The plan is to use the phalanx to drive forward with the Thureophoroi, archers and Skythians on their right (near the terrain), the Seleucid cavalry is deployed on the open Seleucid left. The slingers go in front of the Phalanx.
The Parthians deploy a LH screen over much of the table with the Cataphrats aiming to circle aroudn the Seleucid left to get at the Seleucid cavalry and flanks.
Things develop mostly as both sides intend, but the Seleucid right is strong enough to see off any danger there (only LH no Cats threatening so the spear, archers and Skythians are pretty unstoppable) with only the CiCs slightly incompetent handling of the troops slowing them down.
In teh center the Pike/slinger team is tough on teh LH if they get close the 16 LF are quite capable of shooting it out with the LH. The LH periodically charge causing the slingers to evade behind the phalanx and the phalanx to charge in turn forcing the LH to evade and the whole lot to advance.
Meanwhile the Seleucid cavalry wing doesn't like the odds it is seeing and hangs back. The whole seleucid army starts to wheel to it's left to cut the table down in size and start the pikes towards something to hit, the cataphracts.
About the 4th turn things start to happen as the Parthians have mis-judged the cataphract maneuver and the Argyraspids are in position to charge a 4 block of cataphracts. They do and on the charge kill the Parthian CiC. Seleucid Cataphracts come up on the Argyraspid left to support and another block of Pike on teh right chase off some skirmishers and provide overlaps.
The cataphracts supporting take risk in that some LH could charge them in the flank, but they fail their CMT and the Cataphracts in front of them fall apart allowign the Seleucids to turn 90 degrees and face off the LH.
Meanwhile the the rest of the Seleucid cavalry is gamely trying to hold up but being beated by the sheer weight of Parthian numbers on the Seleucid left flank. Fortunately, after the wins on teh center and right the pike are free to turn 90 degrees and start marching over to the Seleucid left to face off against the Parthian Cataphracts who are now committed. While the Parthians have defeated most of the Seleucid cavalry wing, they see a the remaining Seleucid cataphracts supported by 3 BGs of Pikes closing with no escape possible and surrender.
This was a really interesting game that really showed how this system is hugely different from DBM. There was a lot of maneuver on both sides, both the obvious Parthian skirmish and deployment and the decisive Seleucid redeployment of Pikes. Generals were very busy here being in the right place to get BGs double moving into good positions. Looking back it really came down to the Parthians cutting the corner too closely on the pikemen, forcing an enagement a bit early for Parthian tastes. Still the ability of the Seleucids to redeploy the pike was very interesting, a couple of 4 blocks of LH just aren't enough of a threat against even pretty modest forces (6 offensive spear, 8 slingers and 8 pike) which given the Seleucid interior lines let the pike move to a decisive position.
Certainly these battles are not hopeless as the regular army and are vastly more interesting than a similar fight in DBM. In retrospect I would re-order my march a bit to something like:
1 8 HF average, protected, drilled Pike
2 8 HF average, protected, drilled Pike
3 8 HF average, protected, drilled Pike
4 4 elite, armoured, cavalry, lance swords
5 8 LF average, unprot, slingers
6 8 LF average, unprot, slingers
7 8 HF superior, protected pike
8 4 Cataphracts, averaged, heavy armor, lancer, swords
9 6 MF, average, protected, offensive spear
10 4 Cataphracts, averaged, heavy armor, lancer, swords
11 8 LF, average, bows
12 4 Cavalry, undrilled, bows, swords
Which would let me put some decisive troops into the last batch to go down. I am still not sure on what is the right mix of Javelins, bows and slings (and Cretans) in teh skirmish group. Probably the right answer is "any of the above" and what is best depends on what you are facing. I think I like slings better than bows though (an extra AP for long range fire doesn't seem worth it) but can only get 16 slingers...The Skythians as cavalry are a nice little group though brittle so be careful with them.
I really like the idea of the Agema but wonder if you would be better off with another 4 block of perhaps superior cataphracts...tough call on that. The phalanx goes down first as the Seleucid army deployment is going to based around them no matter what, so you might as well have the down as just reserve a big whole in the middle for them anyway. Nothing matches up against them so what you want to be sure of is the best flanks for the phalanx as possible...Oh the Agema go down early on the theory that they are deployed behind the Phalanx as potential rear support and are the main army reserve.