Possible minor exploit?
Posted: Mon Jan 07, 2013 5:05 am
I haven't tried this out myself but I was just thinking:
It strikes me that a quirk in the moves system might offer a minor exploit advantage in controlling for double passes (which ends the day). If one selects units what one was not planning to move anyway, and instead of moving, simply presses Commit, then this does NOT count as a pass, as far as I can tell. this in effect passes but avoids the risk of the other player passing and ending the day.
Better to not allow the option of committing a turn with no moved units?
It strikes me that a quirk in the moves system might offer a minor exploit advantage in controlling for double passes (which ends the day). If one selects units what one was not planning to move anyway, and instead of moving, simply presses Commit, then this does NOT count as a pass, as far as I can tell. this in effect passes but avoids the risk of the other player passing and ending the day.
Better to not allow the option of committing a turn with no moved units?