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Planning Ahead and Additional Troop Types (ATT)?

Posted: Fri Nov 18, 2005 10:30 pm
by spedius01
Hi there,

It's me again :oops:

I'm in a bit of a catch 22 situation :?
I would like to build an army without any redundancies. An army that will be there at the "Final Battle".
So that I may achieve this I need to know if there will be additional troop types cropping up for recruitment
in the later scenarios? Where are the Auxiliary Cavalry, the Principe and the Triarii? Are they not included in
Legion Arena? At the start of the Roman Campaign we have a choice of twelve squads, of which the three I
mentioned above are not included. (Found them, an elephant as well! I forgot to scroll down. Gulp! :oops:)
If those of you who have completed the Roman Campaign could let me know I would be most grateful. (:oops:)

Slightly off topic, is it true that the Militia, Skirmishers and Velites are the only squads for which the anti-elephant
specialist skill is available? The Auxilia don't appear to get extra javelins from equipment or the anti-elephant
specialist skill from promotions? (NB. Auxilia do get the anti-elephant skill from promotions.:oops:)

With javelins at 15 denari a throw, you can afford to sling them around. Joke! Groan!:oops:
Speaking of sling, are we going to see some slingers soon? Maybe in equipment adding slings to skirmishers as a
secondary missile weapon? What do you think, could they be cross trained with this skill in promotions, is it feasible?
When they've thrown their javelins they become slingers, they could be battle winners!! All food for thought!!!
How about horse archers and Roman skirmishers with bows too? Do archers get extra arrows in equipment? (Yes :oops:)

Vale

M. Spedius Corbulo

PS. You will note several :oops:, I've been doing my home work and ammended or answered my own questions.

Posted: Sat Nov 19, 2005 4:13 am
by fatetriarrii
I believe any unit can get most any special (though melee-ers can't get marksmenship). So therefore, i know for sure that any of the units in the demo (auxilia infantry, archers, velites, auxilia cavalry, legions, and praetorians). The question is: will it be enough? if I give my legions anti-elephant specials, won't they get trampled to death anyway? small problem. :lol:

I have not played hte full game, but I believe you get access to more and different units as the campaign progressess (sp?). The mods or game-owners should be able to be more specific. :wink:

Posted: Sat Nov 19, 2005 10:34 am
by spedius01
fatetriarrii wrote:I believe any unit can get most any special (though melee-ers can't get marksmenship). So therefore, i know for sure that any of the units in the demo (auxilia infantry, archers, velites, auxilia cavalry, legions, and praetorians). The question is: will it be enough? if I give my legions anti-elephant specials, won't they get trampled to death anyway? small problem. :lol:

I have not played the full game, but I believe you get access to more and different units as the campaign progressess (sp?). The mods or game-owners should be able to be more specific. :wink:
Hi fatetriarrii,

Thanx for your message.

It's comforting to know that my appeals for assistance haven't gone unheeded.

I don't think legionaries are offered the anti-elephant specialist skill?

I would urge you to buy and play the full version, and, when you've enjoyed completing the Roman Campaign,

you'll be better informed than I am at the moment.

Keep well and don't let your shield down, remember it's thrust with your sword not slash.

Vale

M. Spedius Corbulo

Posted: Sat Nov 19, 2005 1:22 pm
by fatetriarrii
Lol, yeah. I am hoping to get this game, it is among the best I have seen in a while :D

Posted: Sat Nov 19, 2005 2:16 pm
by spedius01
fatetriarrii wrote:Lol, yeah. I am hoping to get this game, it is among the best I have seen in a while :D
Hi again fatetriarrii,

Thanx for your message,

I look forward to reading your reports when you have the full game and have played for a while.

Vale

M. Spedius Corbulo

Posted: Sat Nov 19, 2005 5:56 pm
by IainMcNeil
The skills you can learn are limited to your troop type. Levy spearmen cannot become master swordsmen. Heavy infantry canot learn the anti-elephant skill and so on.

Posted: Sun Nov 20, 2005 6:32 pm
by zedeyejoe
OK this was my plan. First I went for some really good infantry (Hasatii) then onto legionaries. These are the meat grinders but are slow. Next I went for some auxila cavalry, I never dropped anything from my army. If nothing else the milita can guard a hilltop.

Posted: Mon Nov 21, 2005 12:33 pm
by okiotheman
I may be beating a dead horse but how can I increase the number of units for battle. I purchased an additional Histatii and went to battle to discover that I could not use it. :cry:
How may I get the ability to increase my army? I am having very hard time winning battles with just 6 units(including General). :?

Posted: Mon Nov 21, 2005 12:42 pm
by IainMcNeil
Some scenarios limit the number of squds you can bring, so maybe you can only use 6 for that battle? You can select which to use by clicking on their name in the list to the left. Clicking toggles the unit on/off, so you must first make room for the new squad by toggling off an existing unit.

Posted: Mon Nov 21, 2005 12:47 pm
by miki
In the deployment screen, under your unit roster, there's a button that allows you to deploy all your units on map. Also, if you click on one unit in the Unit list, you can deploy and/or undeploy the unit in the map.

Posted: Mon Nov 21, 2005 12:51 pm
by okiotheman
[quote="iainmcneil"]Some scenarios limit the number of squds you can bring, so maybe you can only use 6 for that battle? You can select which to use by clicking on their name in the list to the left. Clicking toggles the unit on/off, so you must first make room for the new squad by toggling off an existing unit.[/quo

Thanks for the quick response, Iain.
I just started playing the Roman scenario on the Hard setting. I have gotten as far as the Gaul campaign and just defeated the Latins, Etruchans, etc. when I discovered that when I go to battle now, I'm outnumbered 10 to 1.
Very historic. And of course typical of Rome's audacity to confront with small forces. Anyway, I thought there maybe a skill that the general can get to increase the number of units he can control.
Actually, the one scenario I'm referring to is the 250 seconds that I'm to delay the Gaul army from destroying a village. I got as close as 35 seconds and lost because my army was completely over run in that time... I may have to restart the game in order to train my units in a more rigid line of skills. :(

Posted: Mon Nov 21, 2005 1:09 pm
by IainMcNeil
I'm sure you'll do it :) Try delaying tactics, maybe sacrifice some men to slow them down, often works well if they draw the enemy to the other side of the battlefield of your main force. Find some terrain to hide or fight on a narrow front to reduce their numerical superiority.

Posted: Mon Nov 21, 2005 1:24 pm
by okiotheman
iainmcneil wrote:I'm sure you'll do it :) Try delaying tactics, maybe sacrifice some men to slow them down, often works well if they draw the enemy to the other side of the battlefield of your main force. Find some terrain to hide or fight on a narrow front to reduce their numerical superiority.
This scenario is not easy but very challenging.
Another scenario took me 13 times before I won. I had one unit left and that was at 50% and all others were wiped out including my general. Oh yes I lost my general and still won. Of course back at the camp I was able to cure him. :? I thought that was unusual, heh.
Anyway I love the challenge and the tactics I have to employ in order to think as they did in Roman times.
Thanks Iain for the advise. I tried using the woods near by since I can use my Velites and archers to great advantage. However my Histatii and Princepes still get their butts kicked when they are hit by the 2 units of Fanatics that hit them. Then the 4 units of Gaul calvary that hit my flanks is not much fun either since I have but one unit of auxiliary calvary and general to take them on. Ahhh, but lets not forget the 4 units of heavy infantry and 10 units of light infantry that decides your fate in the end. It's like watching your men getting hit with an avalanche. Heh... Great fun.... :lol:

Posted: Mon Nov 21, 2005 1:48 pm
by spedius01
okiotheman wrote:
iainmcneil wrote:I'm sure you'll do it :) Try delaying tactics, maybe sacrifice some men to slow them down, often works well if they draw the enemy to the other side of the battlefield of your main force. Find some terrain to hide or fight on a narrow front to reduce their numerical superiority.
This scenario is not easy but very challenging.
Another scenario took me 13 times before I won. I had one unit left and that was at 50% and all others were wiped out including my general. Oh yes I lost my general and still won. Of course back at the camp I was able to cure him. :? I thought that was unusual, heh.
Anyway I love the challenge and the tactics I have to employ in order to think as they did in Roman times.
Thanks Iain for the advise. I tried using the woods near by since I can use my Velites and archers to great advantage. However my Histatii and Princepes still get their butts kicked when they are hit by the 2 units of Fanatics that hit them. Then the 4 units of Gaul calvary that hit my flanks is not much fun either since I have but one unit of auxiliary calvary and general to take them on. Ahhh, but lets not forget the 4 units of heavy infantry and 10 units of light infantry that decides your fate in the end. It's like watching your men getting hit with an avalanche. Heh... Great fun.... :lol:
Ave okiotheman,

You're obviously enjoying yourself, keep posting more of your battles, great reading!

Vale

M. Spedius Corbulo