Great game! A few suggestions
Posted: Mon Dec 17, 2012 4:13 pm
First of all, excellent job on the game. Far and away the best game of the genre for the ipad, and is up there with Unity of Command as one of the best wargames released this year.
After getting thoroughly trounced by the AI in the first few games while learning the mechanics, I haven't had a game get past Christmas before achieving victory. This hasn't stopped me from playing, though. Still plenty of strategies to try.
As has been noted by others, the biggest problem the A.I. seems to have is disregard for supply. As the allies, it is relatively easy to surround and isolate the Panzers. I will often see the A.I. take a pass instead of moving units to reinforce a breach, and given how crippling* being out of supply is, it seems a little puzzling.
*Maybe too crippling? In the last game I played as the allies, the lowly 9th Armored CCB closed the gap, trapping two Panzer divisions inside, in a sector adjacent to the CCB. It seems like those Panzers ought to be able to make a breakout against such a small force. Perhaps allow for movement while out of supply, maybe at the cost of strength points, as well as attacks with a negative modifier.
Keep up the good work! Look forward to future scenarios/updates/games.
After getting thoroughly trounced by the AI in the first few games while learning the mechanics, I haven't had a game get past Christmas before achieving victory. This hasn't stopped me from playing, though. Still plenty of strategies to try.
As has been noted by others, the biggest problem the A.I. seems to have is disregard for supply. As the allies, it is relatively easy to surround and isolate the Panzers. I will often see the A.I. take a pass instead of moving units to reinforce a breach, and given how crippling* being out of supply is, it seems a little puzzling.
*Maybe too crippling? In the last game I played as the allies, the lowly 9th Armored CCB closed the gap, trapping two Panzer divisions inside, in a sector adjacent to the CCB. It seems like those Panzers ought to be able to make a breakout against such a small force. Perhaps allow for movement while out of supply, maybe at the cost of strength points, as well as attacks with a negative modifier.
Keep up the good work! Look forward to future scenarios/updates/games.