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BA2 is Killing easely than BA1?

Posted: Fri Jan 30, 2015 2:54 pm
by enric
In my appreciation, BA2 AP fire kills more frequently than BA1, maybe is just an appreciation.

In FIRELOGIC_AP.BSF , in the BA1 the code:

// if maxDamage less than armour leave chancetoKill at default 0

if (maxDamage > armour)
{
num = maxDamage - armour ;
num *= 100 ;
den = maxDamage - minDamage ;
chanceToKill = num / den ;
}

In BA2 the same part of the code has changed (deliberately or by mistake) and the IF has disappeared, so always is calculated, and chancetoKill is not left at default:

num = maxDamage - armour ;
num *= 100 ;
den = maxDamage - minDamage ;
chanceToKill = num / den ;

Could it be that?, and if deliberately changed why?

Re: BA2 is Killing easely than BA1?

Posted: Fri Jan 30, 2015 5:10 pm
by pipfromslitherine
I am going to assume this was deliberate to avoid too many instances where kills were impossible.

Cheers

Pip