BA2 is Killing easely than BA1?
Posted: Fri Jan 30, 2015 2:54 pm
In my appreciation, BA2 AP fire kills more frequently than BA1, maybe is just an appreciation.
In FIRELOGIC_AP.BSF , in the BA1 the code:
// if maxDamage less than armour leave chancetoKill at default 0
if (maxDamage > armour)
{
num = maxDamage - armour ;
num *= 100 ;
den = maxDamage - minDamage ;
chanceToKill = num / den ;
}
In BA2 the same part of the code has changed (deliberately or by mistake) and the IF has disappeared, so always is calculated, and chancetoKill is not left at default:
num = maxDamage - armour ;
num *= 100 ;
den = maxDamage - minDamage ;
chanceToKill = num / den ;
Could it be that?, and if deliberately changed why?
In FIRELOGIC_AP.BSF , in the BA1 the code:
// if maxDamage less than armour leave chancetoKill at default 0
if (maxDamage > armour)
{
num = maxDamage - armour ;
num *= 100 ;
den = maxDamage - minDamage ;
chanceToKill = num / den ;
}
In BA2 the same part of the code has changed (deliberately or by mistake) and the IF has disappeared, so always is calculated, and chancetoKill is not left at default:
num = maxDamage - armour ;
num *= 100 ;
den = maxDamage - minDamage ;
chanceToKill = num / den ;
Could it be that?, and if deliberately changed why?