A surrounded fighter escaped!
Posted: Wed Jan 28, 2015 5:49 am

Maybe it ran out of fuel during its turn.kanniethexen wrote:In Norway my mounted artillery was attacked by an Allied fighter. The next turn I wanted to attack that fighter with my fighters (I had 3 fighters) but it was raining. To prevent that fighter from escaping I surrounded the enemy with 6 of my aircraft (tactical bomber, transport, fighters and level bombers). But the Allied fighter escaped! I know that in PzC aircraft doesn't exert zone of control. But flying though one of my airplanes...how is that possible?
No it, doesn't. As I saved the turn I looked it up, it had 14 fuel and was on hex 14,22. If it could escape my 6 planes it had enough fuel to go the airfield Fornebu (16,20) for refueling. But the Hurricane didn't. I tried to find out where it was. It flew to Lillehammer (15, 15) with 5 fuel left. But still there is the question how to escape when fully surrounded?MartyWard wrote:Maybe it ran out of fuel during its turn.kanniethexen wrote:In Norway my mounted artillery was attacked by an Allied fighter. The next turn I wanted to attack that fighter with my fighters (I had 3 fighters) but it was raining. To prevent that fighter from escaping I surrounded the enemy with 6 of my aircraft (tactical bomber, transport, fighters and level bombers). But the Allied fighter escaped! I know that in PzC aircraft doesn't exert zone of control. But flying though one of my airplanes...how is that possible?
This means in your example, that the enemy fighter is not affected by the effects of zone of control.# *** Zone of Control (ZOC) rules
# The following three options specify if the three main branches of units (ground, air or naval) are effected by ZOC created by enemy units. 1=yes, 0=no.
GroundZOC 1
NavalZOC 1
AirZOC 0
Well, to my understanding ZoC is a wargaming concept that when you move in a hex next to the other power it will stop it's movement. Also a hex cannot contain two units, the only exception is one ground unit together with an air unit. I know air units don't exerts ZoC. But for it's movement it had to be in a hex where my planes were. And that is odd, in my humble opinion.nikivdd wrote:In the gamerules.pzdat file you will find...
This means in your example, that the enemy fighter is not affected by the effects of zone of control.# *** Zone of Control (ZOC) rules
# The following three options specify if the three main branches of units (ground, air or naval) are effected by ZOC created by enemy units. 1=yes, 0=no.
GroundZOC 1
NavalZOC 1
AirZOC 0
No I have had planes surrounded and you cannot move through them an enemy unit. There is no air zoc but the air units block movement, just like ground and naval units do. If it was completely surrounded then it should have been there the next turn.Klaun wrote:You can move your friendly ground units through each other (there are games where that is not possible). So without ZoC the one-unit-one-tile-rule seems to apply only for the end of the movement.
That said, it would seem to be reasonable to let the enemy fighter escape but with some penalty on his movement since he had to evade your fighters. But that is not in the game rules.
Indeed, I have a savegame to prove it (end your turn and you will see it fly away)MartyWard wrote:No I have had planes surrounded and you cannot move through them an enemy unit. There is no air zoc but the air units block movement, just like ground and naval units do. If it was completely surrounded then it should have been there the next turn.Klaun wrote:You can move your friendly ground units through each other (there are games where that is not possible). So without ZoC the one-unit-one-tile-rule seems to apply only for the end of the movement.
That said, it would seem to be reasonable to let the enemy fighter escape but with some penalty on his movement since he had to evade your fighters. But that is not in the game rules.
No doubt but it should not happen.kanniethexen wrote:Indeed, I have a savegame to prove it (end your turn and you will see it fly away)MartyWard wrote:No I have had planes surrounded and you cannot move through them an enemy unit. There is no air zoc but the air units block movement, just like ground and naval units do. If it was completely surrounded then it should have been there the next turn.Klaun wrote:You can move your friendly ground units through each other (there are games where that is not possible). So without ZoC the one-unit-one-tile-rule seems to apply only for the end of the movement.
That said, it would seem to be reasonable to let the enemy fighter escape but with some penalty on his movement since he had to evade your fighters. But that is not in the game rules.
If in 2D, on the ground, six units are enough to surround an enemy unit totally you certainly must agree that in a 3D space you would need a lot more or in other words trying to apply real world logic to a hugely abstract system in a 1:1 manner is bound to fail.proline wrote:It does however seem unreasonable that air units don't block the path, allowing a largely surrounded air unit to get to where it's going without any impact on range or fuel use.
Considering that you should also drop the concept of 'the ambush' in the sky.....Tarrak wrote:If in 2D, on the ground, six units are enough to surround an enemy unit totally you certainly must agree that in a 3D space you would need a lot more or in other words trying to apply real world logic to a hugely abstract system in a 1:1 manner is bound to fail.proline wrote:It does however seem unreasonable that air units don't block the path, allowing a largely surrounded air unit to get to where it's going without any impact on range or fuel use.
I'm not saying 6 units should immobilize an air unit nor that they should have a ZOC. However, there should be a movement penalty for going straight through a fighter unit in clear weather. To accomplish that would surely require some maneuvering and/or switching to a less optimal altitude.Tarrak wrote:If in 2D, on the ground, six units are enough to surround an enemy unit totally you certainly must agree that in a 3D space you would need a lot more or in other words trying to apply real world logic to a hugely abstract system in a 1:1 manner is bound to fail.proline wrote:It does however seem unreasonable that air units don't block the path, allowing a largely surrounded air unit to get to where it's going without any impact on range or fuel use.
That's pretty oversimplified. A slow, nearly defenseless Ju-87 had no capacity to pass through enemy fighter formations no matter how loose, nor could it 'disengage when combat had been initiated'. The only way to survive such an encounter in clear weather would be to fly extremely close to the ground and hope not to get seen. Doing this would incur a noticeable penalty in range while not affecting the fighters involved in any way whatsoever. Remember that we aren't talking about just fighter vs. fighter here. In PzC a transport plane like a DC-3 can pass through 3 formations of Fw-190 in broad daylight without taking any damage or losing any range. You really think that's reasonable?bebro wrote:There's a reason why close formations for fighters were given up quite early in the war, more lose formations with leader/wingman combi were way more flexible and reduced the risk of colliding with your own guys. Those can hardly block or even surround another unit in a 3d environment where everything can change rapidly. Fighters even broke into and sometimes through bomber formations, which were way closer "packed".
Sure it would need some evasive maneuvring to disengage when combat had been initiated aready, but pursuing evading planes would take similar maneuvring efforts - no need for a penalty.
What you wrote makes sense. However it was not broad daylight, it was raining. And it wasn't a DC-3 which tried to escape, it was a British Hurricane. But you are right, it isn't about a single plane, it is a formation of planes. The sky over there was crowded with planes. You also have to keep in mind that handling aircraft in a game like this is very abstract. No fighter can stay in the air for days! I totally agree with the fact that aircraft doesn't have ZoC but you can't have two opposing aircraft in the same hex, otherwise you have to drop the concept of ambush in the sky. There has to be some penalty for that Hurricane.proline wrote:That's pretty oversimplified. A slow, nearly defenseless Ju-87 had no capacity to pass through enemy fighter formations no matter how loose, nor could it 'disengage when combat had been initiated'. The only way to survive such an encounter in clear weather would be to fly extremely close to the ground and hope not to get seen. Doing this would incur a noticeable penalty in range while not affecting the fighters involved in any way whatsoever. Remember that we aren't talking about just fighter vs. fighter here. In PzC a transport plane like a DC-3 can pass through 3 formations of Fw-190 in broad daylight without taking any damage or losing any range. You really think that's reasonable?bebro wrote:There's a reason why close formations for fighters were given up quite early in the war, more lose formations with leader/wingman combi were way more flexible and reduced the risk of colliding with your own guys. Those can hardly block or even surround another unit in a 3d environment where everything can change rapidly. Fighters even broke into and sometimes through bomber formations, which were way closer "packed".
Sure it would need some evasive maneuvring to disengage when combat had been initiated aready, but pursuing evading planes would take similar maneuvring efforts - no need for a penalty.