Post-game comments
Posted: Mon Mar 10, 2008 1:11 am
Hello all,
My friend Noel and I played a lovely game yesterday, and after having a little time to mull over the events, review the rules to see where we'd made mistakes or failed to find a rule in a timely fashion, I have a few comments, criticisms, and what not.
First off, we had a great time. Noel played Phyrrus the Great versus my Boshporans led by... Vlad Dracula. Ah well, make that WALLACHO-Bosphorans, which will have to do until the fall :) At the end of the day Dracula's boys had the better of Phyrrus, but not without having to fight hard, and do some serious ducking to avoid being pushed off the board by his blocks of pike.
Overall, the interactions had a very organic feel about them, particularly the skirmishers interaction's with each other and non-skirmishers. The close combats seemed to drag on a bit, mostly I suspect because they were skirmisher vs skirmisher, until I slammed a block of impact foot into a block of disordered pike, rolled well, and they routed.
The importance of forcing cohesion tests became readily clear, as well as how critical it was to use your commanders to bolster the morale of the troops. Several of the mechanisms, like the ability to drift bases to the side, intereceptions, and so forth were a refreshing change from other games, and we found maneuvering and what not fairly easy.
My main criticism at this point has to do with the index. It was nice to see it there iniitially, but when we were trying to look up rules on the fly, some very big holes opened up. For instance, "Shock Troops" are not in the index, which led to us leafing through the book longer than we needed to trying to recall who qualified.
But thats it by and large. Noel has a short list of questions that he'll post up, and I've posted a couple as well. I'm looking forward to having another go, fortunately another friend, Christian will be fresh back from Cold Wars with a few games under his belt as well, so we should be getting a bunch of games in in the next bit.
In conclusion, thanks, so far its looking pretty interesting, and I'm keen to take it out for a few more spins...
Have fun!
Cole
My friend Noel and I played a lovely game yesterday, and after having a little time to mull over the events, review the rules to see where we'd made mistakes or failed to find a rule in a timely fashion, I have a few comments, criticisms, and what not.
First off, we had a great time. Noel played Phyrrus the Great versus my Boshporans led by... Vlad Dracula. Ah well, make that WALLACHO-Bosphorans, which will have to do until the fall :) At the end of the day Dracula's boys had the better of Phyrrus, but not without having to fight hard, and do some serious ducking to avoid being pushed off the board by his blocks of pike.
Overall, the interactions had a very organic feel about them, particularly the skirmishers interaction's with each other and non-skirmishers. The close combats seemed to drag on a bit, mostly I suspect because they were skirmisher vs skirmisher, until I slammed a block of impact foot into a block of disordered pike, rolled well, and they routed.
The importance of forcing cohesion tests became readily clear, as well as how critical it was to use your commanders to bolster the morale of the troops. Several of the mechanisms, like the ability to drift bases to the side, intereceptions, and so forth were a refreshing change from other games, and we found maneuvering and what not fairly easy.
My main criticism at this point has to do with the index. It was nice to see it there iniitially, but when we were trying to look up rules on the fly, some very big holes opened up. For instance, "Shock Troops" are not in the index, which led to us leafing through the book longer than we needed to trying to recall who qualified.
But thats it by and large. Noel has a short list of questions that he'll post up, and I've posted a couple as well. I'm looking forward to having another go, fortunately another friend, Christian will be fresh back from Cold Wars with a few games under his belt as well, so we should be getting a bunch of games in in the next bit.
In conclusion, thanks, so far its looking pretty interesting, and I'm keen to take it out for a few more spins...
Have fun!
Cole