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Known Ship Glitch in MP Campaigns
Posted: Sun Jan 25, 2015 3:13 am
by Weather
Hi all!
I noticed in both of the campaigns that I joined as Entente that the CP knew exactly where my French Fleet in the Med was....and promptly sank it with AH ships. It's not that I think this is a cheesy tactic, I would do the same thing if I had better knowledge of the starting positions, that being said, is it possible to randomize the position of those ships?? That is all, any thoughts?
Re: Known Ship Glitch in MP Campaigns
Posted: Fri Jan 30, 2015 2:40 am
by operating
Weather wrote:Hi all!
I noticed in both of the campaigns that I joined as Entente that the CP knew exactly where my French Fleet in the Med was....and promptly sank it with AH ships. It's not that I think this is a cheesy tactic, I would do the same thing if I had better knowledge of the starting positions, that being said, is it possible to randomize the position of those ships?? That is all, any thoughts?
Hi Weather,
Weather has a good point, anyone can figure out an AH naval attack plan on the French Eastern Med. fleet in SP or MP for a brief turn or 2 (after France enters) before AH retreats back to the Adriatic or wherever. Most times "one" of the two French ship icons (pre-dreadnaught & armored cruiser) get's eliminated, "very, very" rarely do both get sunk from opening salvos (actually I have never seen it happen), depending on the die roll; fairly often both the French ships are damaged, then steam away to fight another day (that happens for sure). Keep in mind: CP has it's turn first, then Entente has it's turn after. Also have seen where AH fleet does not attack, they might steam to Turkey instead.
The only problem I see with "randomizing" (headache for devs), is it could apply to all or any units that show up on the map, where does one draw the line? Perhaps have a pre-game selection by player to have a random unit placement, I don't know... In some way, I do like the idea of randomizing, but I fear that it could help one side inadvertently or cause a undesired placement, (we al know the AI cheats) that could throw the whole scenario off. For I think there are pluses and minuses to randomizing. Take for instance if Weather's French fleet was randomly put closer to the AH fleet (further away from it's other French fleet counterparts) than in the original scenario, making it even more vulnerable. I'd have to wonder if the game would be constantly disorganized. I'll admit there is one unit in the game that is random : That is "convoys", many have a dislike of the convoy system, I just learn to live with it, as I do with the Med fleets....
Bob