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Unit Combat

Posted: Mon Mar 10, 2008 12:29 am
by MrPlow
Hi, I am thinking of Purchasing the game but I have a few questions first. I noticed in the screenshots there are rivers and other physical features on the map. Do these features add any defensive or offensive bonuses to units. For example if you place a unit on one side of a river, and the enemy attacks, does the defender get a bonus because the attacker has to cross the river? Also, I was wondering if someone could send me a .pdf of the owners manual so I could get a sense of the game because there is no PC demo to try.
Thanks,
MrPlow

Posted: Mon Mar 10, 2008 4:20 am
by JyriErik
No terrain gives an offensive bonus. Many give defensive bonuses. Rivers, rough, mountains, fortresses, cities, etc all make it easier to defend (as does sitting in place for a long time (aka digging in)).

Jyri

Posted: Tue Mar 11, 2008 9:33 pm
by borsook79
JyriErik wrote:No terrain gives an offensive bonus. Many give defensive bonuses. Rivers, rough, mountains, fortresses, cities, etc all make it easier to defend (as does sitting in place for a long time (aka digging in)).

Jyri
Actually IIRC rivers do not give the defender a bonus but attacker a penalty.

I'll gladly send you a manual but I think it might be better to wait a while to see whether the devs feel it's alright or not.

Posted: Tue Mar 11, 2008 10:19 pm
by JyriErik
Borsook wrote:Actually IIRC rivers do not give the defender a bonus but attacker a penalty.
Oops. You're right. Rivers give an attack penalty instead of a defense bonus.

Hmm...now, I'm wondering if there's a specific reason that it's a penalty instead of a bonus (since as far the game mechanics go I don't see a difference) or it's just semantics? :)


Jyri

Posted: Tue Mar 11, 2008 10:34 pm
by borsook79
JyriErik wrote:
Borsook wrote:Actually IIRC rivers do not give the defender a bonus but attacker a penalty.
Oops. You're right. Rivers give an attack penalty instead of a defense bonus.

Hmm...now, I'm wondering if there's a specific reason that it's a penalty instead of a bonus (since as far the game mechanics go I don't see a difference) or it's just semantics? :)


Jyri
Well it seems logical. Crossing the river rather puts the attacker at danger instead of protecting the defender.

Posted: Tue Mar 11, 2008 11:19 pm
by MrPlow
Thank you all for the help, I really appreciate it. Also, if the devs agree, I would love for someone to send me a manual.
You all are the best, thanks!
MrPlow

Posted: Wed Mar 12, 2008 4:20 pm
by Panzer987
I'll throw out my $.02...

It's a great $50 expense, I wouldn 't bother waiting for a manual to make the decision. I've wasted $50 or more on many computer games, and I don't think I've ever got more use out of the money than I have with this game.

And, just to disclose all biases, I have absolutely nothing to do with the programmer/distributer of the software.

Posted: Wed Mar 12, 2008 6:59 pm
by syagrius
Yep, this game is fun and very addictive. I was feeling for a sequel in the Pacific but it seems we will have to do with Napoleon!

Posted: Wed Mar 12, 2008 7:33 pm
by firepowerjohan
Thankyou guys!
I am glad you like the game. As they say, one happy customer means 10 more and I hope that the word spread better on this series and attract more ppl to our community. Long term there is a bunch of games we like to do, but we can only do one at the time hence the Napoleon game now :)

Posted: Wed Mar 12, 2008 7:40 pm
by syagrius
I am sure that the Napoleon game will be great. Its just a question of taste, I am on a Pacific crush since Pacific General :wink: