JetJaguar wrote:
I think that maybe how close one faction is to victory (for purposes of diplomatic distain from other AIs) should be relative to how close others AIs are to victory.
In other words, if one faction still has a very long way to go before achieving a victory condition, but they are still far ahead of the other factions, then diplomatic distain should begin soon before it's too late.
That's not how I have currently implemented it.
There is always a buildup of disdain for the one furthest ahead. However, it is quite slow early on. But at the same time it is not that slow either.
It's not so easy to find the right balance. If it happens too fast, it'll feel artificial. If it happens too slow, it will be too late.
The builtup-speed also heavily depends on the aggression of a faction. DA is quick to get mad at you and will forgive very slowly. Ambassadors are slow to get angry but will quickly forgive.
However, I'm particularly interested in getting player-feedback on that. I realize that a change like that could split the player-base into two camps:
For players that play games like this in order to challenge themselves this shall be a great change. It might become easier to survive but harder to actually win. And when you win, it'll feel like you actually worked hard for it and should never have been boring.
But I know there's also players who play these games in order to win. They usually play on lower difficulty-levels and consider a game they didn't win as a waste of time. If the AIs now try to stop them, they might feel like it's an artificial conspiracy against the human player.
I know that the change is welcomed by you, Zak0r and myself too, of course. But I'm not sure we are representative for the whole player-base.
Another thing to keep in mind is that this also may water down the effect of difficulty-levels quite a little bit. On higher-difficulty levels, factions that would normally just try and kill you for being weak, could now just spare you since they want to care about the runaway.
On lower difficulty-levels it is quite likely that you will be the one disliked and thus it will feel quite hard.
This once again boils down to a quesion of player preference. The difficulty, in a way, adjusts to how good you are, regardless of what kind of bonusses the AI has or has not.
I have a mechanism in mind that could make it scaleable with difficulty but I'm not sure it would be good or bad. It would have to make a difference between AIs and Players. As in: regarding to victory-progression multiply the humans-progression with a difficulty-based multiplier, e.g.:
Very Easy: 0.6
Easy: 0.8
Normal: 1.0
Hard: 1.2
Very Hard: 1.4
But then again this would mean that there actually is a conspiracy against the player on higher levels, so I don't like that idea too much. (Unless it would be the only thing that is changed by difficulty-level)
JetJaguar wrote:
This could help prevent the "snow-balling" effect; the rich getting richer, so to speak -from momentum.
This definately is prevented by how I currently implemented it aswell.
Even if they are too afraid to declare war on the runaway, at least they will cease to further support him with agreements.
JetJaguar wrote:
I also think that early/early-mid game aggression can be very rewarding; and therefore needs harsh diplomatic penalties to balance this. It's very realistic for immersion's sake as well. Conquerors should generally be feared and disliked.
Since I take victory-progression from all sources, this is automatically covered. Conquerors conquer population and population accounts to military-victory. Thus getting ahead with that will get you disliked.
JetJaguar wrote:
Do you have an eta for your next update? Thanks in advance.
I felt pretty much ready for it. In the other thread Sephirok said, that if I check in before Thursday morning they could review on thursday, I can care about issues they might find on Thursday evening and then Friday would be doable.
Unfortunately I wasn't ready on Thursday morning. So it now kind of depends if they find stuff I'll have to fix or not. However, we can be sure it will not be later than next Friday.