The Editor needs radical simplification
Posted: Thu Jan 22, 2015 11:28 pm
If this game is going to succeed as it deserves, the Editor will need to be made more accessible to players who don't understand coding. By now there should be a dozen new user-created, finished scenarios to try.
It's clear from the Forum and other reviews that this game has attracted plenty of interest, and equally clear that even keen players with experience of other editors are finding it very difficult to get to grips with this one.
At the very least:
all functions should be available from the basic Editor, with no need to edit text strings to produce a good scenario
all units should be available from the basic Editor
units' names (and possibly characteristics) should be accessible for changing in the basic Editor
testing and posting new scenarios should be possible without having to access a URL
I hope I'm wrong, but if players can't design and add new scenarios everyone will play the historical ones a few times, then get tired of playing Skirmish mode, and...er...that's that, back to FoG.
I've spent hours trying to design a simple scenario, I've read all the previous exchanges on the design forum, and I'm on the verge of giving up. It's such a pity as this is the only good Pike and Shot/Renaissance tactical PC game on the market, looks good, great AI, wide range of units and terrain, but in order to GROW it needs a flow of new scenarios - there's a wealth of possible battles, and players interested enough to spend time researching and designing them, provided that they can do it without having to wrestle with the underlying text strings.
I appreciate that it must be difficult to see criticism like this and, if you're the designer who's completely familiar with the mechanics you may wonder what I'm moaning about, but I wouldn't bother writing this if I didn't believe it.
Is it even possible without rewriting the whole underlying structure (which is clearly impractical)?
It's clear from the Forum and other reviews that this game has attracted plenty of interest, and equally clear that even keen players with experience of other editors are finding it very difficult to get to grips with this one.
At the very least:
all functions should be available from the basic Editor, with no need to edit text strings to produce a good scenario
all units should be available from the basic Editor
units' names (and possibly characteristics) should be accessible for changing in the basic Editor
testing and posting new scenarios should be possible without having to access a URL
I hope I'm wrong, but if players can't design and add new scenarios everyone will play the historical ones a few times, then get tired of playing Skirmish mode, and...er...that's that, back to FoG.
I've spent hours trying to design a simple scenario, I've read all the previous exchanges on the design forum, and I'm on the verge of giving up. It's such a pity as this is the only good Pike and Shot/Renaissance tactical PC game on the market, looks good, great AI, wide range of units and terrain, but in order to GROW it needs a flow of new scenarios - there's a wealth of possible battles, and players interested enough to spend time researching and designing them, provided that they can do it without having to wrestle with the underlying text strings.
I appreciate that it must be difficult to see criticism like this and, if you're the designer who's completely familiar with the mechanics you may wonder what I'm moaning about, but I wouldn't bother writing this if I didn't believe it.
Is it even possible without rewriting the whole underlying structure (which is clearly impractical)?