[REQ] rev976 [GUI] user interface clutter/graphics
Posted: Tue Jan 20, 2015 4:36 pm
I like to play my games with minimal HUD or artifacts, even if they are for "my own good"
It should be my choice
There needs be options to toggle on and off:
* unit bases (btw, what happened to the circles, the teacups do not lend well with immersion...
*highlighted areas you can move, double move and shoot....I am presented with white hexes grey hexes and possibly a final layer of pink hexes... AND if theres a leader near, an additonal area of yellow hexes! To much and really IMHO crushes immersion.
All these should be toggable off or on at a players discretion. NOt only that but the arrow pathfinder tells you how far you can go, not everyone needs the highlighted hexes too.
*I dont want to have any symbols on my units, whether it be hands, skulls, D for disordered etc. Some of these can be toggled off in the old perferneces on the main menu but not all. These all should be optional.
*graphics: I mentioned this a long time ago but light foot, light cavalry and even the occasionl heavy infantry graphics are now squished closer than they were in FOGVB
Subjective I know, but having the two figures for light units farther apart distinguished them as being in loose formations, a nice touch. Now they are displayed as riding boot to boot( or sandle to sandle as the case may be)
It should be my choice
There needs be options to toggle on and off:
* unit bases (btw, what happened to the circles, the teacups do not lend well with immersion...
*highlighted areas you can move, double move and shoot....I am presented with white hexes grey hexes and possibly a final layer of pink hexes... AND if theres a leader near, an additonal area of yellow hexes! To much and really IMHO crushes immersion.
All these should be toggable off or on at a players discretion. NOt only that but the arrow pathfinder tells you how far you can go, not everyone needs the highlighted hexes too.
*I dont want to have any symbols on my units, whether it be hands, skulls, D for disordered etc. Some of these can be toggled off in the old perferneces on the main menu but not all. These all should be optional.
*graphics: I mentioned this a long time ago but light foot, light cavalry and even the occasionl heavy infantry graphics are now squished closer than they were in FOGVB
Subjective I know, but having the two figures for light units farther apart distinguished them as being in loose formations, a nice touch. Now they are displayed as riding boot to boot( or sandle to sandle as the case may be)