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_[BUG] rev976 [Gameplay] evaders take damage
Posted: Tue Jan 20, 2015 3:29 pm
by TheGrayMouser
When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
Re: [BUG] rev976 [Gameplay] evaders take damage
Posted: Tue Jan 20, 2015 3:35 pm
by hidde
Not to mention cohesion test. One of my skirmishers instantly fragmented in my first game...was a bit of a shock

Re: [BUG] rev976 [Gameplay] evaders take damage
Posted: Tue Jan 20, 2015 6:02 pm
by ianiow
Not only do they undergo a round of combat before running, they also run in illogical directions.
Re: [BUG] rev976 [Gameplay] evaders take damage
Posted: Tue Jan 20, 2015 6:50 pm
by cothyso
TheGrayMouser wrote:When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
Please provide the save game pack and mention where this happens (turn, phase, unit, etc).
Re: [BUG] rev976 [Gameplay] evaders take damage
Posted: Tue Jan 20, 2015 7:05 pm
by ianiow
cothyso wrote:TheGrayMouser wrote:When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
Please provide the save game pack and mention where this happens (turn, phase, unit, etc).
Dan, Just load the marathon scenario, move the Greek LF up to the Persian line then press end turn. All will be revealed!
Re: [BUG] rev976 [Gameplay] evaders take damage
Posted: Tue Jan 20, 2015 7:18 pm
by cothyso
Got it, and you're right. It looks like that, for some reason, the code considers that the pursuer catches the evader from behind right at the beginning of the evade. I'll start working on fixing it asap.
Re: _[BUG] rev976 [Gameplay] evaders take damage
Posted: Sat Jan 24, 2015 5:20 pm
by cothyso
fixed in rev977