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[REQ] rev976 [Gameplay] Change facing problems

Posted: Mon Jan 19, 2015 5:29 pm
by TheGrayMouser
I'm not sure if this is a bug or new feature but:
if you move a unit(any) its max movement forward without a facing change, you cannot then change facing. Any forward move less than that units max, you can...

If its a new feature, I like it!

Re: [NAB] rev976 [Gameplay] Change facing problems

Posted: Mon Jan 19, 2015 5:33 pm
by ianiow
Not only can you not change the facing, you cannot change the skirmish/hold orders either.

Re: [NAB] rev976 [Gameplay] Change facing problems

Posted: Mon Jan 19, 2015 5:55 pm
by cothyso
This is not a bug, testing on Marathon map you can:
- move an athenian hoplite 1 hex, then change facing
- move an athenian hoplite 2 hexes (full move), then change facing
- move an athenian javelinmen 1/2/3 hexes, then change facing and/or change evade behavior
- move an athenian javelinmen for 4 hexes, then change facing and/or change evade behavior

Maybe you haven't noticed that BGs have now more selection states:
- full action (move/charge or melee and/or rotate and/or shoot) - full colored base selection indicator
- rotate only (no move or shoot) - grayed out colored base selection indicator
- no action (no move, no melee, no shoot, no rotate) - darkened out colored base selection indicator
A BG which at the end of the current action changes action able state from the full action to rotate only (by making a full move for example) will be automatically deselected (to speed up the game), but the player can still select it and order a change facing/change evade behavior

Also, there are cases in which the game rules are saying that if a BG moves first or exits its FA (front area) can not rotate anymore.

Re: [NAB] rev976 [Gameplay] Change facing problems

Posted: Mon Jan 19, 2015 6:05 pm
by TheGrayMouser
cothyso wrote: A BG which at the end of the current action changes action able state from the full action to rotate only (by making a full move for example) will be automatically deselected (to speed up the game), but the player can still select it and order a change facing/change evade behavior

.
OK, although this is not intuitive... How much does this really slow down gameplay?

Re: [NAB] rev976 [Gameplay] Change facing problems

Posted: Mon Jan 19, 2015 6:14 pm
by ianiow
TheGrayMouser wrote:
cothyso wrote: A BG which at the end of the current action changes action able state from the full action to rotate only (by making a full move for example) will be automatically deselected (to speed up the game), but the player can still select it and order a change facing/change evade behavior

.
OK, although this is not intuitive... How much does this really slow down gameplay?
I'm with TGM. Its not very intuitive having to double click on another unit in order to go back to turn a prior unit. Too much scope to make a mistake!

Also, you are unable the change skirmish orders after shooting/fighting. In FOG[RB] you can make the decision before or after the results of combat.

Re: [REQ] rev976 [Gameplay] Change facing problems

Posted: Tue Jan 20, 2015 7:59 am
by cothyso
It might be added as a separate option to keep an action-rotate-only BG selected.

Ianiow, please make another thread for the BG change evade behavior not working after shooting/fighting.