My thoughts on the game thus far
Posted: Fri Jan 16, 2015 4:42 am
I played the available PC build, and enjoyed it very much.
This game has tons of potential, and depicts counterinsurgency fighting well. I've yet to see a game attempt to model this style of warfare. Why? Probably because it's extremely difficult, and because insurgents are often unpredictable, and programming an AI to act like an insurgent is difficult.
Some feedback on the PC build:
1. We need more depth and feedback - we need some kind of clue regarding enemy location, and local sentiment towards US forces. The fact that game visually depicts a villages' allegiance is great, but it needs to go further.
2. Players need a higher-level intelligence source to provide a baseline understanding of the enemy. Perhaps after every turn a more detailed report of enemy movement and developments? Perhaps provide the player with suspected enemy goals? The bottom line is that players need more information to establish a game plan.
3. Players need Civil Affairs units. 'CA' units are designed assist locals and build trust/support from the local populace. In-game CA units should be able to develop construction projects to build village support. Much like engineer units can build Army structures, CA units should be able to build civilian structures. It would be nice if the game offered villiage management like Civilization offers city management, with the ability to add and see structures. Bottom line, players should be able to convert money into local support. Money as a weapon system.
This game has tons of potential, and depicts counterinsurgency fighting well. I've yet to see a game attempt to model this style of warfare. Why? Probably because it's extremely difficult, and because insurgents are often unpredictable, and programming an AI to act like an insurgent is difficult.
Some feedback on the PC build:
1. We need more depth and feedback - we need some kind of clue regarding enemy location, and local sentiment towards US forces. The fact that game visually depicts a villages' allegiance is great, but it needs to go further.
2. Players need a higher-level intelligence source to provide a baseline understanding of the enemy. Perhaps after every turn a more detailed report of enemy movement and developments? Perhaps provide the player with suspected enemy goals? The bottom line is that players need more information to establish a game plan.
3. Players need Civil Affairs units. 'CA' units are designed assist locals and build trust/support from the local populace. In-game CA units should be able to develop construction projects to build village support. Much like engineer units can build Army structures, CA units should be able to build civilian structures. It would be nice if the game offered villiage management like Civilization offers city management, with the ability to add and see structures. Bottom line, players should be able to convert money into local support. Money as a weapon system.