Gameplay Realism Mod
Posted: Sun Jan 11, 2015 9:18 pm
This mod is a work in progress to make the game more realistic and enjoyable.
All changes are clearly detailed in the modded files. You can search for Gameplay Realism Mod or the individual mod title.
To install the mod easily and be notified of updates use https://chrome.google.com/webstore/deta ... becjipaefd
To download the files directly go to https://drive.google.com/folderview?id= ... G9OV3FydUk
Implemented mods:
remove small garrisons (ui>main_hud.lua, 1914.lua)
show selected hex coordinates (ui>main_hud.lua)
remove neutral hex click war prompt (ui>main_hud.lua)
remove convoy manpower income (game_convoys.lua)
remove initial war declaration restriction (game_diplomacy.lua)
increase additional labs effect (game_research.lua)
remove dreadnought loss moral penalty (game_events.lua)
increase dreadnought range to 2 (unit.lua)
remove home waters bonus (game_combat.lua, game_supply.lua)
reduce city production by 1 (constructions.lua)
remove timed research unlocks (1914.lua, game_events.lua)
move Denmark cruiser to port (1914.lua)
accelerate Russian entry (1914.lua)
reduce port bonus (game.lua)
remove winter attack penalty (game.lua)
allow choice to invade Belgium (1914.lua, game_events.lua, ai_diplomatic.lua)
reduce British hostility to 80% (1914.lua)
increase garrison cost (units.lua)
allow merging garrisons to infantry (ui>main_hud.lua)
rebalance starting technology (1914.lua)
remove national unit type restrictions (factions.lua, units.lua)
add salvage for pre-dreadnought and armoured cruiser (units.lua)
remove combat prediction (ui>main_hud.lua)
reduce ally surrender impact (game_events.lua)
add moral effect for city captures (game.lua)
add moral effect for combat losses (game_combat.lua)
separate mod saves (ui>savegame.lua)
remove city capture events (game_events.lua)
add manpower growth (game_resources.lua)
Unimplemented mods:
-allowed naval units to attack subs after moving next to them (game_targetting.lua)
-added optional unused units warning (popups.lua)
-added skip button to ignore a units available actions (main_panel.lua)
-added new unit to transfer production (units.lua, main_hud.lua, game_deployment.lua, production_panel.lua, english.txt, [new unit images])
-added button to repair all units (main_panel.lua)
-removed blockade events (game_convoys.lua, game_events.lua)
-removed german atlantic convoys (game_convoys.lua)
-added a french convoy at north africa (game_convoys.lua)
-allowed transports to disembark after moving (ui > main_hud.lua)
-reduced amount of future technologies displayed (game_research.lua)
-removed point penalty for unfocusing a tech (game_research.lua, ui > research_panel.lua)
-increased turn limit from 118 to 4646 (1914.lua)
[alignment of 0 is central, 100 is allied]
-removed 1919 endgame (game_victory_conditions.lua)
-remove automatic convoy movement to allow for evasive tactics (game_convoys.lua)
(implement dynamic convoy setup, game_diplomacy.lua, game_convoys.lua, 1914.lua)
-prevented convoys from docking in canadian ports (game_convoys.lua)
-removed home waters bonus (game_combat.lua, game_supply.lua)
-resources of convoys of one county can be given to another ally (game_convoys.lua)
Planned Mods:
-british neutrality increases 20 when german navy disbanded (game_events.lua, language.txt)
-add american convoys to simulate western half of the country
-optional redesigned ui with larger buttons in place of the minimap
-add single country campaigns or allow player to set which countries to play as
-change the railroad and transport resources to be applied to the country a unit is starting from
-allow units to change ownership to another ally besides their original for supply or upkeep reasons
-add neutrality check for some events due to alignment changes (game_events.lua)
-rework naval supply and efficiency systems (game_supply.lua)
All changes are clearly detailed in the modded files. You can search for Gameplay Realism Mod or the individual mod title.
To install the mod easily and be notified of updates use https://chrome.google.com/webstore/deta ... becjipaefd
To download the files directly go to https://drive.google.com/folderview?id= ... G9OV3FydUk
Implemented mods:
remove small garrisons (ui>main_hud.lua, 1914.lua)
show selected hex coordinates (ui>main_hud.lua)
remove neutral hex click war prompt (ui>main_hud.lua)
remove convoy manpower income (game_convoys.lua)
remove initial war declaration restriction (game_diplomacy.lua)
increase additional labs effect (game_research.lua)
remove dreadnought loss moral penalty (game_events.lua)
increase dreadnought range to 2 (unit.lua)
remove home waters bonus (game_combat.lua, game_supply.lua)
reduce city production by 1 (constructions.lua)
remove timed research unlocks (1914.lua, game_events.lua)
move Denmark cruiser to port (1914.lua)
accelerate Russian entry (1914.lua)
reduce port bonus (game.lua)
remove winter attack penalty (game.lua)
allow choice to invade Belgium (1914.lua, game_events.lua, ai_diplomatic.lua)
reduce British hostility to 80% (1914.lua)
increase garrison cost (units.lua)
allow merging garrisons to infantry (ui>main_hud.lua)
rebalance starting technology (1914.lua)
remove national unit type restrictions (factions.lua, units.lua)
add salvage for pre-dreadnought and armoured cruiser (units.lua)
remove combat prediction (ui>main_hud.lua)
reduce ally surrender impact (game_events.lua)
add moral effect for city captures (game.lua)
add moral effect for combat losses (game_combat.lua)
separate mod saves (ui>savegame.lua)
remove city capture events (game_events.lua)
add manpower growth (game_resources.lua)
Unimplemented mods:
-allowed naval units to attack subs after moving next to them (game_targetting.lua)
-added optional unused units warning (popups.lua)
-added skip button to ignore a units available actions (main_panel.lua)
-added new unit to transfer production (units.lua, main_hud.lua, game_deployment.lua, production_panel.lua, english.txt, [new unit images])
-added button to repair all units (main_panel.lua)
-removed blockade events (game_convoys.lua, game_events.lua)
-removed german atlantic convoys (game_convoys.lua)
-added a french convoy at north africa (game_convoys.lua)
-allowed transports to disembark after moving (ui > main_hud.lua)
-reduced amount of future technologies displayed (game_research.lua)
-removed point penalty for unfocusing a tech (game_research.lua, ui > research_panel.lua)
-increased turn limit from 118 to 4646 (1914.lua)
[alignment of 0 is central, 100 is allied]
-removed 1919 endgame (game_victory_conditions.lua)
-remove automatic convoy movement to allow for evasive tactics (game_convoys.lua)
(implement dynamic convoy setup, game_diplomacy.lua, game_convoys.lua, 1914.lua)
-prevented convoys from docking in canadian ports (game_convoys.lua)
-removed home waters bonus (game_combat.lua, game_supply.lua)
-resources of convoys of one county can be given to another ally (game_convoys.lua)
Planned Mods:
-british neutrality increases 20 when german navy disbanded (game_events.lua, language.txt)
-add american convoys to simulate western half of the country
-optional redesigned ui with larger buttons in place of the minimap
-add single country campaigns or allow player to set which countries to play as
-change the railroad and transport resources to be applied to the country a unit is starting from
-allow units to change ownership to another ally besides their original for supply or upkeep reasons
-add neutrality check for some events due to alignment changes (game_events.lua)
-rework naval supply and efficiency systems (game_supply.lua)