Chaos Mod v0.2
Posted: Tue Jan 06, 2015 9:53 pm
Finally, I got some free time and spend it to do something cool: Chaos units and a small scenario where you have to play with them (or aganist them).
Now mod contains Heretics, Heretic Guardsmen (normal, with mortars and missile launchers), Chaos Space Marines, Raptors, Chaos Rhino, Vindicator and Dreadnought. I also modified campaign scenario and replaced Orks with Chaos, so you can test them in battle!
For now, all Chaos units are Orks units, because I don't know how to implement custom factions yet, and I hear it's not really supported by now.
If somebody will help me with graphics, mod will go much faster.
Those guys are you cannon fodder. Like gretchins, but slightly cooler. Throw them by thousands on bayonets of your enemy - Dark Gods will always find some frash meat again!
Those guys are harder than your regular guardsmen - serving Dark Gods has it's benifits! Still, they are your cannon fodder. Just a little bit more durable, and with some cool guns.
Chaos Space Marines
Now those are your real infantry force. Strong, durable, fearless and ready to take back galaxy from servants of Corpse God.
Raptors
Here begin some differences from standart SM-alike units. I gave to those flying, so now you can "jump" and really use those jumppacks. I also think about Night Lords Raptors with Screamers and Terror.
Chaos Dreadnought - 2 lascannons instead of assault cannon. Also thinking about daemonic hull upgrades.
Chaos Rhino and Vindicator - for now same as SM equivalents. If somebody will give me a real difference, I'll be happy to implement it!
Next in line: Chaos Havocs (lascannons, baby!), Khorne Berserkers, Plague Marines, Rubric Marines, Noise Marines, Predators...
http://rghost.ru/60178817
No credit for graphics taken, all hard work was done by Relic and Ultimate Apocalypse modders. Many thanks for them!
Now mod contains Heretics, Heretic Guardsmen (normal, with mortars and missile launchers), Chaos Space Marines, Raptors, Chaos Rhino, Vindicator and Dreadnought. I also modified campaign scenario and replaced Orks with Chaos, so you can test them in battle!
For now, all Chaos units are Orks units, because I don't know how to implement custom factions yet, and I hear it's not really supported by now.
If somebody will help me with graphics, mod will go much faster.
Those guys are you cannon fodder. Like gretchins, but slightly cooler. Throw them by thousands on bayonets of your enemy - Dark Gods will always find some frash meat again!
Those guys are harder than your regular guardsmen - serving Dark Gods has it's benifits! Still, they are your cannon fodder. Just a little bit more durable, and with some cool guns.
Chaos Space Marines
Now those are your real infantry force. Strong, durable, fearless and ready to take back galaxy from servants of Corpse God.
Raptors
Here begin some differences from standart SM-alike units. I gave to those flying, so now you can "jump" and really use those jumppacks. I also think about Night Lords Raptors with Screamers and Terror.
Chaos Dreadnought - 2 lascannons instead of assault cannon. Also thinking about daemonic hull upgrades.
Chaos Rhino and Vindicator - for now same as SM equivalents. If somebody will give me a real difference, I'll be happy to implement it!
Next in line: Chaos Havocs (lascannons, baby!), Khorne Berserkers, Plague Marines, Rubric Marines, Noise Marines, Predators...
http://rghost.ru/60178817
No credit for graphics taken, all hard work was done by Relic and Ultimate Apocalypse modders. Many thanks for them!