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Effectiveness/accuracy stats for 120mm mortars

Posted: Mon Jan 05, 2015 3:24 pm
by GottaLove88s
Are effectiveness/accuracy for mortar and artillery bombardment entirely controlled by squads.csv?

I've noticed that the German 120mm mortar is a killer, pretty much regardless of cover, forest, trenches, sandbags, highly accurate and deadly, taking out 3-4 fully healthy infantry troops in a single shot.

In comparison, bombardment from a Russian ZiS3 76mm is a much more random affair, frequently entirely missing the targeted square but splatting around it a few times... and even when a ZiS3 shot actually lands on target, it never kills and has very little morale impact on the enemy.

Am wondering whether the bombard code is executed the same way for a mortar vs a ZiS3 artillery gun? Are effectiveness/accuracy controlled by squads.csv? Or is there more to this?

I plan to rebalance the Seelow Heights scenario -> viewtopic.php?f=313&t=55132

Thanks!

Re: Effectiveness/accuracy stats for 120mm mortars

Posted: Mon Jan 05, 2015 4:29 pm
by pipfromslitherine
If the ZiS3 is a bonus (off map) then the code is indeed different to the mortar code. Each bonus has its own code (although e.g. all the artillery feeds values into the same bombard function), while the mortar is (IIRC) a normal indirect fire weapon. The bonuses are scripted in CORE/BONUS while the indirect fire code is in DATA/BATTLE/SCRIPTS/INDIRECT*.BSF

Cheers

Pip

Re: Effectiveness/accuracy stats for 120mm mortars

Posted: Mon Jan 05, 2015 4:49 pm
by GottaLove88s
pipfromslitherine wrote:If the ZiS3 is a bonus (off map) then the code is indeed different to the mortar code. Each bonus has its own code (although e.g. all the artillery feeds values into the same bombard function), while the mortar is (IIRC) a normal indirect fire weapon. The bonuses are scripted in CORE/BONUS while the indirect fire code is in DATA/BATTLE/SCRIPTS/INDIRECT*.BSF

Cheers

Pip
Thanks Pip, Both the Zis3 and the 120mm mortar are actual on-board units... Does that mean that they both bombard using the identical INDIRECT.BSF code? So the key difference is somewhere in SQUADS.CSV?

(Fab game btw... Tried so hard not to be enticed out of retirement... )