Multiplayer tactics
Posted: Fri Jan 02, 2015 11:53 pm
Hi there, played only two multiplayer games so far, so maybe i'm missing something obvious, but anyway:
I'm having trouble dealing with firedrakes as orks, especially in terrain with lots of cover. They melt pretty much anything at 0-1 range regardless of cover, like having about equal engagements with that deff dread squad with 7 strength 6 melee attacks and ghazkull's squad, they also obliterate mega armored nobz even in buildings which i thought should be ok against them, while their armor makes shooting at them with shootas and big shootas kinda pointless. I guess on an open terrain a lots vehicles or mega armored nobz shooting at max range might work, but thats kinda unorky.
Sanguinary guard are probably pain to deal with too, but at least they cost 300(?) more.
Another tactics i'm at loss what to do against is a bunch of mortar squads grouped together in urban areas. Pretty much can do nothing against that with infantry at close range as its just dies before landing a shot, and long range shots are blocked by terrain. So gotta probably bring a lots of artillery against that, which, again, is kinda unorky and not very effective with orc's accuracy (strength 7 wagons with suppa-kanons shooting at anti-tank support in the forest doing 4 damage, lolwut?).
Also on ork vehicles: What's effective anti-infantry vehicles they got, that also can live through some mortar shells? Seems like killblasta is ok, but range 2 is asking to get a rocket from anti-tank support. Thought that deff dread with 6 melee attacks gonna kick ass, seeing as it one-shoted me a warhound in campaign, but its armor is meh as it turns out.
I'm having trouble dealing with firedrakes as orks, especially in terrain with lots of cover. They melt pretty much anything at 0-1 range regardless of cover, like having about equal engagements with that deff dread squad with 7 strength 6 melee attacks and ghazkull's squad, they also obliterate mega armored nobz even in buildings which i thought should be ok against them, while their armor makes shooting at them with shootas and big shootas kinda pointless. I guess on an open terrain a lots vehicles or mega armored nobz shooting at max range might work, but thats kinda unorky.
Another tactics i'm at loss what to do against is a bunch of mortar squads grouped together in urban areas. Pretty much can do nothing against that with infantry at close range as its just dies before landing a shot, and long range shots are blocked by terrain. So gotta probably bring a lots of artillery against that, which, again, is kinda unorky and not very effective with orc's accuracy (strength 7 wagons with suppa-kanons shooting at anti-tank support in the forest doing 4 damage, lolwut?).
Also on ork vehicles: What's effective anti-infantry vehicles they got, that also can live through some mortar shells? Seems like killblasta is ok, but range 2 is asking to get a rocket from anti-tank support. Thought that deff dread with 6 melee attacks gonna kick ass, seeing as it one-shoted me a warhound in campaign, but its armor is meh as it turns out.