Multiplayer still needs work!
Posted: Sun Dec 28, 2014 2:35 am
It's almost as if you forgot there's an actual multiplayer mode being sold with the game. I imagine you guys already know this very well, but here's a short list of rather basic and glaring multiplayer game issues present in v1.03:

- 1) Why show an option to see the opponent's moves when there is no turn replay? Why isn't there anyway??
2) Why do games indicate the opponent's side to be exactly the opposite of what he's actually playing?
3) Why did the chat window turn out so bad? What was wrong with the one in PzC?? This feels (again) intentionally dumbed down for touchscreens, which is turning out to be a really bad call overall.
4) Why would you have this strange mixture of a few auxiliary units that can move during the first turn while any newly requisitioned unit can't? On maps that state full freedom of requisitioning? Either none move or all move ... no?