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Request: Enhancing morale and causality mechanics

Posted: Sat Dec 27, 2014 3:49 pm
by Xadie
I think it would help the game if units receive distinctive max morale values. So for instance units with bad leadership have maybe just a max morale value of 60 an so on. With that we could fine tune difference in training and leadership between troops much better than just additional traits could do.

On another note: I think it would also be pretty cool to introduce something like a wounded state (comparable to suppression in panzer corps) to the game and providing units (infantry) with a passive ability of turning causalities into wounded by per unit set percentage. For all combat purposes wounded are just like dead squad members with the exception they can be fully recovered after a "rest & refit"-order. We could use that mechanic to better flesh out difference in protection gear between different units and providing infantry more endurance without changing their firepower or killability too much.

Re: Request: Enhancing morale and causality mechanics

Posted: Wed Dec 31, 2014 3:07 pm
by DownTheDrain
Xadie wrote: On another note: I think it would also be pretty cool to introduce something like a wounded state (comparable to suppression in panzer corps) to the game and providing units (infantry) with a passive ability of turning causalities into wounded by per unit set percentage. For all combat purposes wounded are just like dead squad members with the exception they can be fully recovered after a "rest & refit"-order. We could use that mechanic to better flesh out difference in protection gear between different units and providing infantry more endurance without changing their firepower or killability too much.
Interesting idea. That might work, provided the passive ability doesn't take up a turn.
It could also help to better simulate the difference between heavy single-shot guns (dead infantry stays dead) and lighter weapons with burst/auto fire (chance to recover).