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LORDS OF PIKE & SHOT 1

Posted: Thu Dec 25, 2014 1:02 am
by fogman
With a little lull before the next Lords of History over at FoG, I'd like to introduce the Lords tournament format to Pike & Shot (Ok, the actual reason is that I prefer to learn the game in a more collegial setting than random challenges).

The tournament, for 6 players, is based on 5 pre-determined historical matchups.

1. ECW 1: Royalist 42-43 vs Parliament 42-43
2. ECW 2: Scots Covenanter 48-52 vs New Model Army 46-60
3. TYW 1: Imperial 19-32 vs Protestant 18-31
4. TYW 2: Catholics 32-38 vs Swedish 30-34
5. TYW 3: Spanish 35-48 vs French 43-48

There are two rounds. In round 1, each player will play one side of each of the matchups and in round 2, the other side, but not against the same player (not a 'mirror' setup). Each player will therefore play a total of 10 games over the two rounds, 2 for each matchup, 2 against each of the other 5 players.

Exemple: in the schedule below which is to be read horizontally, player 1 would put up the challenge as the first listed side of the matchup ECW 1 (Royalists 42-43 vs Parliament 42-43) against player 2 and as the first listed side of the matchup TYW 3 against player 4. He would receive the challenge of player 3 (for ECW 2), player 5 (TYW 2) and player 6 (for TYW 1) where he would play the second listed side of the matchup. Round 2 would have him play the other side of the matchup against a different player than the one from round 1 for that particular matchup.

In short:
read schedule horizontally.
first listed side is responsible for putting up the challenge.

Restrictions: I want to keep it small for now: 15 units max, of these only two (2) CAN be light units (ex: commanded shots, dragoons); MUST have one (1) artillery unit.
Map size: narrow
Army size: small for TYW matchup and very small for ECW (units are cheaper and therefore more numerous)

Scoring:
players are attributed points based on actual casualties (not rout level): normal for infantry, double for cavalry, fifty-fold for cannon, half for routed as a percent of his original force times 10.

exemple: if one player loses 400 inf, 400 cav, 5 guns, 400 routed, out of a force of 5000, his opponent would have 400+800+250+200 = 1650; 1650/5000 = 0.33 or 3.3 points. Maximum number of points per battle is 6.0 (to deal with the peculiar two levels of victory in the game).

It looks complicated but it's pretty straightforward. This format has run in FoG for over a year without problems.
Lords of P&S 1.jpg
Lords of P&S 1.jpg (84.25 KiB) Viewed 6113 times

Re: LORDS OF PIKE & SHOT 1

Posted: Thu Dec 25, 2014 1:04 am
by fogman
if you're interested, keep in mind that each round is 5 (small and quick) games over 2 weeks. we'll start as soon as we have 5 players (plus yours truly).

Re: LORDS OF PIKE & SHOT 1

Posted: Thu Dec 25, 2014 8:44 am
by cavehobbit
I'm interested.

Re: LORDS OF PIKE & SHOT 1

Posted: Fri Dec 26, 2014 8:19 am
by jomni
I want to join.

Re: LORDS OF PIKE & SHOT 1

Posted: Fri Dec 26, 2014 10:59 am
by ggarynorman
count me in please

Re: LORDS OF PIKE & SHOT 1

Posted: Fri Dec 26, 2014 3:08 pm
by krieg63
I join

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 1:41 am
by fogman
we need one more dude then we're good to go.

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 2:43 am
by pantherboy
I'll make the 6th :)

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 3:53 am
by iandavidsmith
Missed this one , but i be a replacement in case you need one.
Ian

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 4:41 am
by fogman
OK, here we go:
Lords of P&S 1a.jpg
Lords of P&S 1a.jpg (62.4 KiB) Viewed 5962 times
settings:
open battle
force size: small for TYW or very small of ECW
map size: narrow
first side: pro-imperial (TYW) or royalist (ECW). challenger is first side.
use password

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 4:46 am
by fogman
my two challenges for round 1:

Spanish 35-48 (fogman) vs French 43-48 (ggarynorman). pw: ggarynorman

Scots Covenanter 48-52 (fogman) vs New Model Army 46-60 (cavehobbit). pw: cavehobbit

please remember the restrictions: 15 units max, 2 light max (no minimum), must take one artillery unit. make all your challenges at the same time; all 5 games are to be played simultaneously, not one after the other.

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 9:14 am
by cavehobbit
Challenges Round 1

Catholic 32-38 (Cavehobbit) vs Swedish 30-34 (jomni). pw: jomni

Imperial 19-32 (Cavehobbit) vs Protestant 18-31 (ggarynorman). pw: ggarynorman

Royalist 42-43 (Cavehobbit) vs Parliament 42-43 (pantherboy). pw: pantherboy

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 2:37 pm
by pantherboy
Challenges posted:

Catholic 32-38 (pantherboy) vs Swedish 30-34 (ggarynorman). pw: ggarynorman

Imperial 19-32 (pantherboy) vs Protestant 18-31 (fogman). pw: fogman

Scots Covenanter 48-52 (pantherboy) vs New Model Army 46-60 (guillaume). pw: guillaume

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 3:23 pm
by krieg63
match set for jomni password gbjomni
match set for fogman password gbfogman
match set for cavehobbit password gbcavehobbit

Re: LORDS OF PIKE & SHOT 1

Posted: Sat Dec 27, 2014 9:20 pm
by krieg63
the limitation to 15 units is a problem. Oblige to leave a lot of point ... 65 on 365

Re: LORDS OF PIKE & SHOT 1

Posted: Sun Dec 28, 2014 3:24 pm
by ggarynorman
challenge for Jomni ECW 2 pw jomni
Challenge for Guillaume ECW 1 pw guillaume

Good luck gents

Re: LORDS OF PIKE & SHOT 1

Posted: Sun Dec 28, 2014 3:45 pm
by fogman
guillaume wrote:the limitation to 15 units is a problem. Oblige to leave a lot of point ... 65 on 365
it's only a problem if you're not willing to be flexible with your troop selections. for the german catholic 32-38, you can get

vet p&s 2/2
p&s 2 + 1/1
p&s + lg 1 + 0/1
horse 2 + 2/3
vet horse 2 + 2/2
med. gun 1/1

that's 15 units, and 3/453 pts left. and there are many other combinations that are much more optimal than leaving out 65 (!) pts.
wait a second, it's 365? is it different for play against a.i than mp?

Re: LORDS OF PIKE & SHOT 1

Posted: Sun Dec 28, 2014 5:35 pm
by rbodleyscott
fogman wrote:that's 15 units, and 3/453 pts left. and there are many other combinations that are much more optimal than leaving out 65 (!) pts.
wait a second, it's 365? is it different for play against a.i than mp?
Yes

Re: LORDS OF PIKE & SHOT 1

Posted: Sun Dec 28, 2014 5:38 pm
by krieg63
fogman wrote:
guillaume wrote:the limitation to 15 units is a problem. Oblige to leave a lot of point ... 65 on 365
it's only a problem if you're not willing to be flexible with your troop selections. for the german catholic 32-38, you can get

vet p&s 2/2
p&s 2 + 1/1
p&s + lg 1 + 0/1
horse 2 + 2/3
vet horse 2 + 2/2
med. gun 1/1

that's 15 units, and 3/453 pts left. and there are many other combinations that are much more optimal than leaving out 65 (!) pts.
wait a second, it's 365? is it different for play against a.i than mp?

of course yes it's different for play against a.i than mp

Re: LORDS OF PIKE & SHOT 1

Posted: Mon Dec 29, 2014 1:31 am
by fogman
SMALL RULE CHANGE

Ok, since i tested the matchups with solo skirmish, I didn't know that for some esoteric reason, the mp option would be different. it seems now that 16 units would be a more efficient limit. therefore:

1. if you have started your games and were able to build an army with less than 20 point unused, contitnue.
2. if you have started your games and were not able to build an army with less than 20 points unused, resign the game, and restart.

guillaume, you send me a new challenge for catholic 32-38 vs swedes 30-34.

moving forward, all new challenges are now understood to be for games with a 16 unit limit.

Also, in the event of an unplayable game due to the random map, for instance huge amount of woods, if both sides agree, the game may restart.