LORDS OF PIKE & SHOT 1
Posted: Thu Dec 25, 2014 1:02 am
With a little lull before the next Lords of History over at FoG, I'd like to introduce the Lords tournament format to Pike & Shot (Ok, the actual reason is that I prefer to learn the game in a more collegial setting than random challenges).
The tournament, for 6 players, is based on 5 pre-determined historical matchups.
1. ECW 1: Royalist 42-43 vs Parliament 42-43
2. ECW 2: Scots Covenanter 48-52 vs New Model Army 46-60
3. TYW 1: Imperial 19-32 vs Protestant 18-31
4. TYW 2: Catholics 32-38 vs Swedish 30-34
5. TYW 3: Spanish 35-48 vs French 43-48
There are two rounds. In round 1, each player will play one side of each of the matchups and in round 2, the other side, but not against the same player (not a 'mirror' setup). Each player will therefore play a total of 10 games over the two rounds, 2 for each matchup, 2 against each of the other 5 players.
Exemple: in the schedule below which is to be read horizontally, player 1 would put up the challenge as the first listed side of the matchup ECW 1 (Royalists 42-43 vs Parliament 42-43) against player 2 and as the first listed side of the matchup TYW 3 against player 4. He would receive the challenge of player 3 (for ECW 2), player 5 (TYW 2) and player 6 (for TYW 1) where he would play the second listed side of the matchup. Round 2 would have him play the other side of the matchup against a different player than the one from round 1 for that particular matchup.
In short:
read schedule horizontally.
first listed side is responsible for putting up the challenge.
Restrictions: I want to keep it small for now: 15 units max, of these only two (2) CAN be light units (ex: commanded shots, dragoons); MUST have one (1) artillery unit.
Map size: narrow
Army size: small for TYW matchup and very small for ECW (units are cheaper and therefore more numerous)
Scoring:
players are attributed points based on actual casualties (not rout level): normal for infantry, double for cavalry, fifty-fold for cannon, half for routed as a percent of his original force times 10.
exemple: if one player loses 400 inf, 400 cav, 5 guns, 400 routed, out of a force of 5000, his opponent would have 400+800+250+200 = 1650; 1650/5000 = 0.33 or 3.3 points. Maximum number of points per battle is 6.0 (to deal with the peculiar two levels of victory in the game).
It looks complicated but it's pretty straightforward. This format has run in FoG for over a year without problems.
The tournament, for 6 players, is based on 5 pre-determined historical matchups.
1. ECW 1: Royalist 42-43 vs Parliament 42-43
2. ECW 2: Scots Covenanter 48-52 vs New Model Army 46-60
3. TYW 1: Imperial 19-32 vs Protestant 18-31
4. TYW 2: Catholics 32-38 vs Swedish 30-34
5. TYW 3: Spanish 35-48 vs French 43-48
There are two rounds. In round 1, each player will play one side of each of the matchups and in round 2, the other side, but not against the same player (not a 'mirror' setup). Each player will therefore play a total of 10 games over the two rounds, 2 for each matchup, 2 against each of the other 5 players.
Exemple: in the schedule below which is to be read horizontally, player 1 would put up the challenge as the first listed side of the matchup ECW 1 (Royalists 42-43 vs Parliament 42-43) against player 2 and as the first listed side of the matchup TYW 3 against player 4. He would receive the challenge of player 3 (for ECW 2), player 5 (TYW 2) and player 6 (for TYW 1) where he would play the second listed side of the matchup. Round 2 would have him play the other side of the matchup against a different player than the one from round 1 for that particular matchup.
In short:
read schedule horizontally.
first listed side is responsible for putting up the challenge.
Restrictions: I want to keep it small for now: 15 units max, of these only two (2) CAN be light units (ex: commanded shots, dragoons); MUST have one (1) artillery unit.
Map size: narrow
Army size: small for TYW matchup and very small for ECW (units are cheaper and therefore more numerous)
Scoring:
players are attributed points based on actual casualties (not rout level): normal for infantry, double for cavalry, fifty-fold for cannon, half for routed as a percent of his original force times 10.
exemple: if one player loses 400 inf, 400 cav, 5 guns, 400 routed, out of a force of 5000, his opponent would have 400+800+250+200 = 1650; 1650/5000 = 0.33 or 3.3 points. Maximum number of points per battle is 6.0 (to deal with the peculiar two levels of victory in the game).
It looks complicated but it's pretty straightforward. This format has run in FoG for over a year without problems.