Scenario building questions
Posted: Tue Dec 16, 2014 12:16 am
First off let me say I'm new to editing so forgive any stupid questions. I'm a long time TT player and am currently hooked on this game. I'm starting to dabble in making scenarios which are basically geared to multiplayer with a TT theme: choose your forces from available points and then deploy.
Several questions have come up so I'll present them in no particular order:
1) what does the $ sign special hex do? I would guess it gives you resource but how do you edit how much and when?
2) how are you all tiling north facing hills/walls?
3) the scenario parameters for starting points and points per turn are doubled for side 2, easy enough work around but annoying. known bug?
4) advanced question: I want to recreate the zombie apocalypse from the 40k apocalypse book, doing so would mean a script like: when a unit dies place a zombie unit in its place under owners control, how would I script that?
5) can someone post some basic victory scripts like: player with more objectives at the end of the game wins, control all hexs at any point win?
6) can you have different values on objectives and a total point to win?
Thanks to the devs and to the modders out there for a great platform. I can't wait to see what comes of this. Finally an epic scale game in turn based, so happy!
Side note: please put in some hot keys at least for sleep and next unit, running 100 units without that is getting tedious. would also love a way to place multiples of the same unit with one click/ shift click (try placing 20 units of boyz by hand)
Several questions have come up so I'll present them in no particular order:
1) what does the $ sign special hex do? I would guess it gives you resource but how do you edit how much and when?
2) how are you all tiling north facing hills/walls?
3) the scenario parameters for starting points and points per turn are doubled for side 2, easy enough work around but annoying. known bug?
4) advanced question: I want to recreate the zombie apocalypse from the 40k apocalypse book, doing so would mean a script like: when a unit dies place a zombie unit in its place under owners control, how would I script that?
5) can someone post some basic victory scripts like: player with more objectives at the end of the game wins, control all hexs at any point win?
6) can you have different values on objectives and a total point to win?
Thanks to the devs and to the modders out there for a great platform. I can't wait to see what comes of this. Finally an epic scale game in turn based, so happy!
Side note: please put in some hot keys at least for sleep and next unit, running 100 units without that is getting tedious. would also love a way to place multiples of the same unit with one click/ shift click (try placing 20 units of boyz by hand)