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Hell Update v 1.0.3 Available Now

Posted: Mon Dec 15, 2014 2:27 pm
by radneto
Hey guys,

The new Hell Update v.1.0.3 is now available : http://www.slitherine.com/hell_extras

The patch notes are follows :
+ Skirmish Mode now available
+ Co-Op Multiplayer now available
+ Various bug fixes
+ Increased SFX range
+ Random Spawns added to some Multiplayer Maps
+ More information is now available pre game in Multiplayer via a mouse over.
+ Camera no longer moves to positions that player cannot see during enemy turn.
+ Updated an incorrect tool-tip on broken units.

~The Hell Team

Re: Hell Update v 1.0.3 Available Now

Posted: Mon Dec 15, 2014 3:13 pm
by FroBodine
Thank you! Does various bug fixes include the problem with campaign mission 3 not completing correctly? This was the big one for me.

Re: Hell Update v 1.0.3 Available Now

Posted: Mon Dec 15, 2014 3:49 pm
by radneto
Yup, campaign 3 should be good now!

Re: Hell Update v 1.0.3 Available Now

Posted: Mon Dec 15, 2014 5:02 pm
by jack54
Thanks... to everyone involved in the update... :D

Re: Hell Update v 1.0.3 Available Now

Posted: Mon Dec 15, 2014 6:31 pm
by zakblood
thanks for the update :wink:

Re: Hell Update v 1.0.3 Available Now

Posted: Tue Dec 16, 2014 12:12 am
by iam2509
Update says that Skirmish mode is now available.

Is this Skirmish mode the same as the type in Battle Academy 2 with random generated maps and you pick the forces you want?

I have only played the Hell DEMO but will be a sure buy if it now has a BA2 like Skirmish mode....

Re: Hell Update v 1.0.3 Available Now

Posted: Tue Dec 16, 2014 1:56 am
by iam2509
"played the Hell DEMO"

Let me amend that by saying I have only watched a Hell youtube video... :)

Re: Hell Update v 1.0.3 Available Now

Posted: Thu Dec 18, 2014 9:01 pm
by iam2509
I see my question about the new skirmish mode was answered here:

viewtopic.php?f=307&t=54946#p512479

I'm thinking Hell is now a must buy - been enjoying immensely the Skirmish mode in Battle Academy 2 - played nearly 20 games and enjoy the replayability via force selection, increasing turn limits, map type (wilderness, urban, or farmland) etc.