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CAPCOM and astronaut skills

Posted: Sat Dec 13, 2014 3:25 pm
by kongxinga
Currently the game shows only the leadership skill for astronauts and CAPCOM (the astronaut who sits with the flight controllers and talks to the astronauts in space). Does this mean only leadership skill is used for the CAPCOM? I know that while the game only displays leadership for nauts in space, they use different skills at different times, for example Gemini or Apollo has no airlock (IIRC, I mostly play Russian), so astronauts would need EVA skills during docking and transfer, while Voshkod has an airlock, so while Pilot Leonov needs EVA to do his spacewalk, his commander cosmonaut does not. Which is why you put your best EVA on pilot slot, and can put a high leadership, low EVA naut on cosmonaut slot.

I know this from beta and browsing forums, but all the game now shows is the total naut contribution on each step, not the skills used. So for Voshkod Space walk it would be 50% Cosmonaut 50% Pilot and spacewalker, but I want to know the relative importance of the skill. Is it possible to have the information displayed in beta back?

For example, while Leonov is space walking, how much of success is riding on his EVA skill, compared to fitness or leadership? I think even science plays a part in that step, but I don't know how much. What I do know is that Soviet Lunar crews need both to have high leadership, high piloting, and the walker needs extremely high eva and decent science, and fitness is always a must. The Lunar orbiter cosmonaut needs leadership, piloting, and fitness, but can skimp on eva and science.

Americans need Armstrong to have skyhigh leadership, eva, fitness and some science, while Buzz can go with lower leadership (but needs to be an ace pilot). I think Neil can skip piloting? Collins would need high leadership due to the extended solitary confinement and obviously needs to be an ace pilot too. If I read the manual correctly, all three needs some eva due to the depressurization occuring in one step.

In short this is complicated. So is the lack of information WAD?

Re: CAPCOM and astronaut skills

Posted: Sun Dec 14, 2014 6:05 pm
by Nacho84
Hello kongxinga,

This will be addressed in the next update. You'll be able to hover over any position and get a complete breakdown of the skills required on each step of the mission, see the pic below.

Cheers,

Re: CAPCOM and astronaut skills

Posted: Thu Dec 18, 2014 3:43 am
by kongxinga
Absolutely outstanding. This exceeded my expectations.

One small suggestion regarding the somewhat scary data dump. Can we also get this information when viewing the possible missions? Say you click a mission, it shows you the solar system, you click earth, it shows you the steps (prep, countdown, launch etc) and within each step we can see the naut contribution. Being able to see the info when picking nauts for a planned mission is nice since I get the information at the moment I need it, but would be nice to have the information when you are doing some long term career planning for your nauts, so you can look a head to future missions you don't even have the capability to schedule for.

Also Visual Studio :P.