An honest review of Armageddon from a long time 40k fan.
Posted: Thu Dec 04, 2014 8:48 pm
Some short background info about me: I'm a long time fan of Warhammer 40k, from the table top games to the video games. I've never played the Panzer Corps/Generals games but I'm familiar with the concept. I'm generally a fan of most strategy/management games and let me also say ahead of time that I tried to play this game with an open mind and was not expecting anything in particular or expecting it to be like the table top game. Also, this review is just one guys opinion, don't take it too seriously.
GRAPHICS:
So...let's be honest, they aren't the prettiest, but I'd seen screenshots of the Panzer games prior to playing so I knew about what to expect coming in, I'm also no stranger to indie games and low end graphics in general so I'm not saying this as a spoiled AAA gamer, but more could have been done to make it "pop" visually, I realize 40k is a very drab/dreary universe but the game is a little on the muddy side color wise and It's just not very fun to look at, with very little joy to be experienced as you move your units about the map due to the lack of animation. On the plus side, most of the units look rather good and are faithful to the source material, the maps are detailed and also look appropriate to the setting. I can give the game a pass on it's technical shortcomings, heck the simplicity could have even been charming as it is in some other games but I feel like the game can't decide what scale it wants to create, whether these are pieces on a board or an actual depiction of events from overhead. The detailed and realistic maps/units sometimes clash with the simplicity of movement animations and while the shooting exchanges are a nice visual treat they also seem to lack scale, ie. if that squad of Steel Legion is 20 men strong why only one laser beam? Now I realize most of these complaints are minor, prolly due to technical limitations, and ultimately not the point of the game. I do give Slitherine a lot of credit for the detail of each model and all the work that went into them, and that the color palette for any 40k game was going to be a little drab.
2/5
SOUND:
Wow...so actually, I really liked everything about the sound in the game, the music was suitably dramatic and brooding, the unit noises were superb; really the only sense of immersion in an otherwise dry experience. Personally I never got tired of hearing my Sentinels clanking about as they flanked some target of interest or the heavy boot falls of Imperial Infantry marching in to storm an Ork held city. The shooting effects were similarly excellent and captured what I imagined most of the guns should sound like, Orks were suitably...Orky, and the voice acting during the story bits was maybe not the best but certainly not terrible. The audio was one of the strongest aspects of the game.
4/5
GAMEPLAY:
Ahh, the core of any proper game... I'll start off by saying I had a mostly good time with this game personally, (I'm also a 40k fan since like the 90's so that may be biased lol.) Especially during the first Act when the game was more about Infantry formations supported by tanks, the balance seemed tighter and the scale seemed more reasonable, but eventually the balance starts to go downhill as your Requisition points which are used to buy units start to pile up and the real limiting factor becomes the available slots in which to field units, since a Super Heavy tank or Titan costs the same 1 slot as that 20 man infantry squad, it soon becomes a moot point to field infantry except to take an objective here and there. Now I know I'm going to get accusations of "This isn't Table Top! Rarrrgh!" but for me this wasn't at all what I was expecting, the game description made it sound as if I'd be controlling large scale armies during the battle of Armageddon. Instead the game is actually more about fielding a dozen large tanks against a dozen or so large Ork vehicles, I don't know if you guys have ever seen any pictures or descriptions of the battle for Armageddon but there were literally millions upon millions of Guardsmen. I sort of expected to be commanding swarms and swarms of Infantry on top of tank regiments, on top of Super Heavy tanks, with some Titans added on top of all that. Now I know some have argued that despite the 20 "Hearts" a Steel Legion squad has it may represent more actual men then that...Now I'll give you that but it doesn't change the fact that Infantry quickly become a useless unit whom you drag along because none of the good units can cap a point. Even the much vaunted Space Marines (Who seem to dominate the trailer for this game despite being more of a sub-faction.) can't remedy this as they still can't really compete in effectiveness when compared against a Titan or Tank. Problems with Scale aside (It's my main problem with the game honestly.) The actual game is rather fun if your a Strategy fan, mechanics are not explained well though, and the A.I. despite being aggressive and intelligent most of the time often decides to sit about for fear of attacking your larger units, which seems decidedly un-Orky. So to sum it up I'd say the game play has some solid mechanics but with scale/balance issues in the mid-late game.
3/5
REPLAY VALUE:
Campaign is suitably long, and even on the lower difficulties you'll have to re-try some of the earlier missions. It's also possible to play the scenarios as the Orks if that's your thing, several difficulty settings are available as well, and a mission editor would seem to add a lot of longevity to the game but at the moment it's not quite working. Supposedly it'll be fixed soon in a patch and we'll start to see player made content hopefully.
4/5
TECHNICAL ISSUES:
A few bugs here and there, certainly not "Bethesda" level but noticeable at times, especially when re-trying a mission. Units suddenly "vanishing" after I had moved them, presumably destroyed by an enemy but with no shooting animation or sounds it's impossible to say whether they glitched out of existence or the game just failed to load the sounds/animations for the shooting exchange. Some weird lag when units fire or sounds play as well as problems with an unlimited frame rate on the menu screens affecting some cards and possibly over heating them are other notable issues at this time. I'm sure work is being done to fix these bugs but I'm still gonna take some points off because my personal experience with this game was a little wonky at times.
3/5
CONCLUSIONS:
A well meaning attempt to recreate the 2nd battle for Armageddon on a dated engine better suited to recreating pure tank on tank battles. This game didn't really deliver the sense of epic scale I wanted from a game depicting one of 40k's largest and bloodiest battles, and in the end I mostly felt like I was playing a Tank battle sim with 40k art and perhaps in the Developers defense, that's what they set out to make? I can't be sure but ultimately It wasn't what I or a lot of others were looking for. Still, it is a decent game in it's own right and if you've ever lusted to command dozens of Tanks and Titans against other Tanks/Titans then you won't be disappointed. Overall I think with some tweaking and patches or perhaps a mod or two this could be a amazing game, as it stands now it's simply alright.
FINAL SCORE: 3/5 (Seriously guys I'd make that a 3.5 if you just added Storm Troopers! Ratlings but no Storm Troopers? REALLY?!)
GRAPHICS:
So...let's be honest, they aren't the prettiest, but I'd seen screenshots of the Panzer games prior to playing so I knew about what to expect coming in, I'm also no stranger to indie games and low end graphics in general so I'm not saying this as a spoiled AAA gamer, but more could have been done to make it "pop" visually, I realize 40k is a very drab/dreary universe but the game is a little on the muddy side color wise and It's just not very fun to look at, with very little joy to be experienced as you move your units about the map due to the lack of animation. On the plus side, most of the units look rather good and are faithful to the source material, the maps are detailed and also look appropriate to the setting. I can give the game a pass on it's technical shortcomings, heck the simplicity could have even been charming as it is in some other games but I feel like the game can't decide what scale it wants to create, whether these are pieces on a board or an actual depiction of events from overhead. The detailed and realistic maps/units sometimes clash with the simplicity of movement animations and while the shooting exchanges are a nice visual treat they also seem to lack scale, ie. if that squad of Steel Legion is 20 men strong why only one laser beam? Now I realize most of these complaints are minor, prolly due to technical limitations, and ultimately not the point of the game. I do give Slitherine a lot of credit for the detail of each model and all the work that went into them, and that the color palette for any 40k game was going to be a little drab.
2/5
SOUND:
Wow...so actually, I really liked everything about the sound in the game, the music was suitably dramatic and brooding, the unit noises were superb; really the only sense of immersion in an otherwise dry experience. Personally I never got tired of hearing my Sentinels clanking about as they flanked some target of interest or the heavy boot falls of Imperial Infantry marching in to storm an Ork held city. The shooting effects were similarly excellent and captured what I imagined most of the guns should sound like, Orks were suitably...Orky, and the voice acting during the story bits was maybe not the best but certainly not terrible. The audio was one of the strongest aspects of the game.
4/5
GAMEPLAY:
Ahh, the core of any proper game... I'll start off by saying I had a mostly good time with this game personally, (I'm also a 40k fan since like the 90's so that may be biased lol.) Especially during the first Act when the game was more about Infantry formations supported by tanks, the balance seemed tighter and the scale seemed more reasonable, but eventually the balance starts to go downhill as your Requisition points which are used to buy units start to pile up and the real limiting factor becomes the available slots in which to field units, since a Super Heavy tank or Titan costs the same 1 slot as that 20 man infantry squad, it soon becomes a moot point to field infantry except to take an objective here and there. Now I know I'm going to get accusations of "This isn't Table Top! Rarrrgh!" but for me this wasn't at all what I was expecting, the game description made it sound as if I'd be controlling large scale armies during the battle of Armageddon. Instead the game is actually more about fielding a dozen large tanks against a dozen or so large Ork vehicles, I don't know if you guys have ever seen any pictures or descriptions of the battle for Armageddon but there were literally millions upon millions of Guardsmen. I sort of expected to be commanding swarms and swarms of Infantry on top of tank regiments, on top of Super Heavy tanks, with some Titans added on top of all that. Now I know some have argued that despite the 20 "Hearts" a Steel Legion squad has it may represent more actual men then that...Now I'll give you that but it doesn't change the fact that Infantry quickly become a useless unit whom you drag along because none of the good units can cap a point. Even the much vaunted Space Marines (Who seem to dominate the trailer for this game despite being more of a sub-faction.) can't remedy this as they still can't really compete in effectiveness when compared against a Titan or Tank. Problems with Scale aside (It's my main problem with the game honestly.) The actual game is rather fun if your a Strategy fan, mechanics are not explained well though, and the A.I. despite being aggressive and intelligent most of the time often decides to sit about for fear of attacking your larger units, which seems decidedly un-Orky. So to sum it up I'd say the game play has some solid mechanics but with scale/balance issues in the mid-late game.
3/5
REPLAY VALUE:
Campaign is suitably long, and even on the lower difficulties you'll have to re-try some of the earlier missions. It's also possible to play the scenarios as the Orks if that's your thing, several difficulty settings are available as well, and a mission editor would seem to add a lot of longevity to the game but at the moment it's not quite working. Supposedly it'll be fixed soon in a patch and we'll start to see player made content hopefully.
4/5
TECHNICAL ISSUES:
A few bugs here and there, certainly not "Bethesda" level but noticeable at times, especially when re-trying a mission. Units suddenly "vanishing" after I had moved them, presumably destroyed by an enemy but with no shooting animation or sounds it's impossible to say whether they glitched out of existence or the game just failed to load the sounds/animations for the shooting exchange. Some weird lag when units fire or sounds play as well as problems with an unlimited frame rate on the menu screens affecting some cards and possibly over heating them are other notable issues at this time. I'm sure work is being done to fix these bugs but I'm still gonna take some points off because my personal experience with this game was a little wonky at times.
3/5
CONCLUSIONS:
A well meaning attempt to recreate the 2nd battle for Armageddon on a dated engine better suited to recreating pure tank on tank battles. This game didn't really deliver the sense of epic scale I wanted from a game depicting one of 40k's largest and bloodiest battles, and in the end I mostly felt like I was playing a Tank battle sim with 40k art and perhaps in the Developers defense, that's what they set out to make? I can't be sure but ultimately It wasn't what I or a lot of others were looking for. Still, it is a decent game in it's own right and if you've ever lusted to command dozens of Tanks and Titans against other Tanks/Titans then you won't be disappointed. Overall I think with some tweaking and patches or perhaps a mod or two this could be a amazing game, as it stands now it's simply alright.
FINAL SCORE: 3/5 (Seriously guys I'd make that a 3.5 if you just added Storm Troopers! Ratlings but no Storm Troopers? REALLY?!)


