last post
Posted: Thu Dec 04, 2014 7:43 am
You'll all probably be glad to hear that this is my last post on this part of the forum.
I was convinced to give a 'random map' game a go.
No, this game has no redeeming factors for me.
* Turns take to long to play whilst you're sitting by as a witness.
* Turns get interrupted by enemy shooting (understand the concept, but it's frustrating when you're trying to move your piece and every step you get 'oh, stop, you're being shot at, oh stop you're being shot at, oh stop you're being shot at,oh, stop, you're being shot at, oh stop you're being shot at, oh stop you're being shot at, and all I've moved is three units.)
* Evades are painful. I had one totally fresh unit of dragoons evade off table. There's a perfectly good wood for them to go into (DIRECTLY BEHIND THEM), but no, they'll not go STRAIGHT, the'll evade off table by turning 45 degrees for no reason that I can see.
* Routs are painful. The unit routs then turns 45 degrees routs again and turns 45 degrees. Why did he turn 90 degrees? Nothing between him and home, but he's gonna sway all over the map.
* Early Tercios are too hard for their points (I can't clarrify this, but it seems that they are... or to put it another way, 3 units - 1 P&S and 2 later tercios didn't manage to dent one)
* It takes forever to get anywhere.
Now, I did give this the one more try as requested by my regular opponent (who, by the way will probably disagree with me) but I am so totally out of here it's not funny.
I was convinced to give a 'random map' game a go.
No, this game has no redeeming factors for me.
* Turns take to long to play whilst you're sitting by as a witness.
* Turns get interrupted by enemy shooting (understand the concept, but it's frustrating when you're trying to move your piece and every step you get 'oh, stop, you're being shot at, oh stop you're being shot at, oh stop you're being shot at,oh, stop, you're being shot at, oh stop you're being shot at, oh stop you're being shot at, and all I've moved is three units.)
* Evades are painful. I had one totally fresh unit of dragoons evade off table. There's a perfectly good wood for them to go into (DIRECTLY BEHIND THEM), but no, they'll not go STRAIGHT, the'll evade off table by turning 45 degrees for no reason that I can see.
* Routs are painful. The unit routs then turns 45 degrees routs again and turns 45 degrees. Why did he turn 90 degrees? Nothing between him and home, but he's gonna sway all over the map.
* Early Tercios are too hard for their points (I can't clarrify this, but it seems that they are... or to put it another way, 3 units - 1 P&S and 2 later tercios didn't manage to dent one)
* It takes forever to get anywhere.
Now, I did give this the one more try as requested by my regular opponent (who, by the way will probably disagree with me) but I am so totally out of here it's not funny.