Weapons and unit statistics more succinct with 40K
Posted: Tue Dec 02, 2014 9:07 am
Hello I have been playing this game all weekend, I love the concept and indeed the campaign at the moment. I used to play many hex based tbs games, including panzer general 2 and subsequent modifications.
What I have found strange however is the ranges of several weapons. I inference that if lasguns shot 2 hexes and sluggas (pistols) shot 1 hex, while combat was 0 hex range, then it would be safe to infer that 1 hexagon is roughly 12 inches or so from the tabletop game.
If we take this as true, then would it not be better to keep all weapon types in sync with 40K values.
Take the example of Ork units, big shoota armed shoota squad (armed with only? big shootas) versus lootas (armed with deffguns), both have a range of 2, and for some reason the big shoota seems to have a longer range, 3 hexes, than the deffguns, 2 hexes.
Similarly for the mortar versus the heavy bolter support weapon for the Steel Legion, the mortar has a range of min 2- max 3, while the heavy bolter has a range of 3, wouldn't it make more sense to be in sync with the fluff and 40K values for a mortar min 1 max 4 (it is noted that a problem arises as the minimum range is meaningless when set to a value of 1 hex) and keep the heavy bolter 3 (which is a good value).
Similarly for armour penetration, there really needs to be a greater differential between what infantry and small arms can do to armored targets, the tools already exist within the game, they just need some tweaking. I am going to try and make a spreadsheet of current values, and then make a spreadsheet of relative 40K values and then a new spreadsheet keeping all weapons in ratio to their 40K values.
What do you think of the current set up, I know the game is young, and indeed it is an excellent idea, something that can move wargaming in a better direction (making it digital), but perhaps we need to assist refining it now, to make it an even better game than it currently is.
What I have found strange however is the ranges of several weapons. I inference that if lasguns shot 2 hexes and sluggas (pistols) shot 1 hex, while combat was 0 hex range, then it would be safe to infer that 1 hexagon is roughly 12 inches or so from the tabletop game.
If we take this as true, then would it not be better to keep all weapon types in sync with 40K values.
Take the example of Ork units, big shoota armed shoota squad (armed with only? big shootas) versus lootas (armed with deffguns), both have a range of 2, and for some reason the big shoota seems to have a longer range, 3 hexes, than the deffguns, 2 hexes.
Similarly for the mortar versus the heavy bolter support weapon for the Steel Legion, the mortar has a range of min 2- max 3, while the heavy bolter has a range of 3, wouldn't it make more sense to be in sync with the fluff and 40K values for a mortar min 1 max 4 (it is noted that a problem arises as the minimum range is meaningless when set to a value of 1 hex) and keep the heavy bolter 3 (which is a good value).
Similarly for armour penetration, there really needs to be a greater differential between what infantry and small arms can do to armored targets, the tools already exist within the game, they just need some tweaking. I am going to try and make a spreadsheet of current values, and then make a spreadsheet of relative 40K values and then a new spreadsheet keeping all weapons in ratio to their 40K values.
What do you think of the current set up, I know the game is young, and indeed it is an excellent idea, something that can move wargaming in a better direction (making it digital), but perhaps we need to assist refining it now, to make it an even better game than it currently is.