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Droppods
Posted: Tue Dec 02, 2014 8:18 am
by bram1979
How do they work ingame? Is it the same as on the TT? Hold the unit in reserve and the droppods can land anywhere on the map?
Re: Droppods
Posted: Thu Dec 18, 2014 1:46 pm
by bram1979
Alright now that I know how to handle the editor I would like to know how to use droppods?
Re: Droppods
Posted: Thu Dec 18, 2014 5:09 pm
by Xadie
There no deepstrike rules in the game (

). Drop-Pods are basically stationary units.
With scripts you could spawn them over the course of the game on the battlefield. Just how it has been done in the campaign.
I also think, that if on the field where you spawn the unit is already preoccupied then it's the former unit that gets overwritten by the spawned one. But not sure about this.
Re: Droppods
Posted: Thu Dec 18, 2014 5:49 pm
by Kerensky
Yes, there is no special trait to give Droppods any kind of special functionality at this time.
Re: Droppods
Posted: Fri Dec 19, 2014 12:55 am
by bram1979
Kerensky wrote:Yes, there is no special trait to give Droppods any kind of special functionality at this time.
To bad
