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[Bug] Siege traite problem

Posted: Mon Dec 01, 2014 8:52 pm
by CiZerin
There is a problem with Siege trait. According to weapons.whdat file, follow weapons shoud have "siege" trait:

Demolisher Cannon
Hellhammer Cannon
Heavy Mortar
Medusa Siege Gun
Heavy Siege Mortar
2 Twin-linked Stormshard Mortars
Earthshaker Cannon
Chem Cannon
Inferno Cannon
Melta Cannon
Quake Cannon
Tremor Cannon
Flame Belcha
Supa-kannon
Supa-lobba

But as we can see in game, for example, Inferno and Chen Cannon doesn't have such trait icon.
Image

Also, in Editor if we will start Combat Simulator with follow settings:
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in Combat log there is no reduction of Cover (according to strings.whdat: Siege Ignores 1/2 the cover bonus provided by any terrain, so Dead Forest has Cover 35% and should be reduced to 17.5% )
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So, does this trait even works now?

Re: [Bug] Siege traite problem

Posted: Mon Dec 01, 2014 9:00 pm
by zakblood
they may have been taken out of the game for one reason or another, or just not implemented in it as yet:wink:

Re: [Bug] Siege traite problem

Posted: Mon Dec 01, 2014 9:03 pm
by CiZerin
zakblood_slith wrote:they may have been taken out of the game for one reason or another, or just not implemented in it as yet:wink:
there is no note about it in last patch notes. Also, it nakes no sense, because without this trait it's nearly no fun playing on very hard.

Re: [Bug] Siege traite problem

Posted: Mon Dec 01, 2014 9:43 pm
by Horst
I've also no clue at moment if unit traits like Yarrick, Unique, Titan, Heavypull, and Amphibious work. "Recon" is possibly supposed to provide an extra move what is definitely not working.
What I tested is that "Camo" works what makes units only visibile by adjacent enemy units. "Visible" works too as you have most likely already noticed during the campaign with the hive turrets visible in the FoW.

Re: [Bug] Siege traite problem

Posted: Tue Dec 02, 2014 9:17 am
by CiZerin
So, any answer from dev team?

Re: [Bug] Siege traite problem

Posted: Wed Dec 03, 2014 2:02 pm
by CiZerin
It seems that traits are top secret info =)

Re: [Bug] Siege traite problem

Posted: Wed Dec 03, 2014 6:49 pm
by Kerensky
Horst wrote:I've also no clue at moment if unit traits like Yarrick, Unique, Titan, Heavypull, and Amphibious work. "Recon" is possibly supposed to provide an extra move what is definitely not working.
What I tested is that "Camo" works what makes units only visibile by adjacent enemy units. "Visible" works too as you have most likely already noticed during the campaign with the hive turrets visible in the FoW.
To be honest... this is definitely something we are aware of and we have goals in mind to refine this system both for internal purposes and also for the general players, but all I can say for now is please be patient with us there is so much going on post release! :oops: