Love This Game - But A Few Issues
Posted: Sun Nov 30, 2014 9:34 pm
I haven't played one of these games before, but I am very much enjoying myself. I figured I'd go ahead and give my feedback to the devs about the negative things I've noticed so far.
I noticed how the upgraded Annihilator seems to be really good at everything. It's better at killing infantry than the anti-infantry weapons at close range, is it because of the additional heavy bolter?
Flamer weapons seem very ineffective, the only use I've found for the infantry who use them is for mopping up already damaged units. Sending them against full power squads, even against Gretchin; results in nothing but them dying horribly. The Hellhound is awful at killing ANYTHING for its price. Is its sole purpose the terror trait? I feel like traits are really overpriced in this game. *edit* The hellhound is much better used for its terror trait to soften up squads for assault, but it still does lackluster damage for it's price I feel. I really hope they add a trait which lets flamers ignore 25% of cover or something.
Some of the unit costs are baffling to me. Why does the option for using autopistols even exist if it costs exactly the same as autoguns and is a straight up downgrade? Why does the 500 point Command Salamander cost 300 more points than a normal one? Nobody in their right mind would consider the leadership trait worth 300 resources when you could buy a salamander AND a command squad for only 50 more. *edit* It becomes somewhat more justified when you consider that a command squad with chimera transport is 440 points, but the command squad is quite fast already.
The Vanquisher is terrible at everything that it does, costs a fortune, and to top it off it MISSES all the freaking time. It has horrible base accuracy and the long range of the gun turns it abysmal. I don't understand why anyone would use this tank when a Destroyer is way cheaper and far, far more accurate. Freaking salamanders seem to do more damage to vehicles than Vanquishers just because of their reliability. Maybe it's good for fighting the gargants with super armor? I don't know.
Battle cannons are bad. The only battle cannon tank I might use would be one with the plasma cannon or dozer blade. Even then there are units which accomplish the same things for cheaper. *edit* An Imperial Guard battle cannon should NOT have more difficulty piercing armor than an orks shoota. That's just wrong. Why do shootas have such high armor piercing anyway? It's crazy.
Are sentinals as terrible as they seem? One gun with a single shot? Horrible accuracy? 200 points? WHY? I feel like I have to be missing something here. *edit* Spot distance and movespeed is very good, but it doesn't keep this unit from missing and dying after revealing the enemy.
I wish there were cheaper flyers. These things are absurdly expensive, which I assume is because of their awesome arsenal. That's all well and good, but they're made of paper. This leads me to treating them a lot like artillery units. Except it's not an artillery unit. In the tabletop game fliers make up for their weak armor by being hard to hit, but I'm really not seeing that here. There isn't even an entry for flyers in the manual. I'd much prefer a 400 cost flier with two heavy bolters and a hellstrike missile or something. *edit* Apparently the way fliers are implemented right now is very incomplete. Hopefully this will be fixed in the future.
I'll admit I'm not a huge ways into the game yet, and maybe some of these things are addressed later, but these are bugging me so far.
I noticed how the upgraded Annihilator seems to be really good at everything. It's better at killing infantry than the anti-infantry weapons at close range, is it because of the additional heavy bolter?
Flamer weapons seem very ineffective, the only use I've found for the infantry who use them is for mopping up already damaged units. Sending them against full power squads, even against Gretchin; results in nothing but them dying horribly. The Hellhound is awful at killing ANYTHING for its price. Is its sole purpose the terror trait? I feel like traits are really overpriced in this game. *edit* The hellhound is much better used for its terror trait to soften up squads for assault, but it still does lackluster damage for it's price I feel. I really hope they add a trait which lets flamers ignore 25% of cover or something.
Some of the unit costs are baffling to me. Why does the option for using autopistols even exist if it costs exactly the same as autoguns and is a straight up downgrade? Why does the 500 point Command Salamander cost 300 more points than a normal one? Nobody in their right mind would consider the leadership trait worth 300 resources when you could buy a salamander AND a command squad for only 50 more. *edit* It becomes somewhat more justified when you consider that a command squad with chimera transport is 440 points, but the command squad is quite fast already.
The Vanquisher is terrible at everything that it does, costs a fortune, and to top it off it MISSES all the freaking time. It has horrible base accuracy and the long range of the gun turns it abysmal. I don't understand why anyone would use this tank when a Destroyer is way cheaper and far, far more accurate. Freaking salamanders seem to do more damage to vehicles than Vanquishers just because of their reliability. Maybe it's good for fighting the gargants with super armor? I don't know.
Battle cannons are bad. The only battle cannon tank I might use would be one with the plasma cannon or dozer blade. Even then there are units which accomplish the same things for cheaper. *edit* An Imperial Guard battle cannon should NOT have more difficulty piercing armor than an orks shoota. That's just wrong. Why do shootas have such high armor piercing anyway? It's crazy.
Are sentinals as terrible as they seem? One gun with a single shot? Horrible accuracy? 200 points? WHY? I feel like I have to be missing something here. *edit* Spot distance and movespeed is very good, but it doesn't keep this unit from missing and dying after revealing the enemy.
I wish there were cheaper flyers. These things are absurdly expensive, which I assume is because of their awesome arsenal. That's all well and good, but they're made of paper. This leads me to treating them a lot like artillery units. Except it's not an artillery unit. In the tabletop game fliers make up for their weak armor by being hard to hit, but I'm really not seeing that here. There isn't even an entry for flyers in the manual. I'd much prefer a 400 cost flier with two heavy bolters and a hellstrike missile or something. *edit* Apparently the way fliers are implemented right now is very incomplete. Hopefully this will be fixed in the future.
I'll admit I'm not a huge ways into the game yet, and maybe some of these things are addressed later, but these are bugging me so far.

