40k Player Perspective
Posted: Sun Nov 30, 2014 6:35 pm
First post but I loved this game so much I thought I'd comment. First and foremost I have to say this was a hell of an awesome game. I loved the Armageddon story and setting and am very much looking forward to the Third War for Armageddon game. Some thoughts though playing it as a huge 40k player.
- Space Marines could use some love. Seriously great detail has clearly been paid but they don't function like marines should. Marines are a scalpel, a strikeforce to rip the heart out of your enemy. Infantry choices should get free deployment to any non-occupied space to represent drop pods or teleportation. Terminators also need landraiders as their transports; pretty much iconic.
- Lascannons in general should be great against vehicles. They seem like pea-shooters at the moment.
- IG tanks need some love as well. Baneblade chassis just don't have the appropriate firepower they should be bringing, especially against infantry. There should also be some good differentiation between types. Exterminators should demolish heavy infantry while the vanilla should shred regular infantry for example.
- Titan should fear close combat. I think they are pretty awesome as is, but their weakness is CC. A unit of mega-Nobz or a warboss should pretty much be the rock to the scissors.
- On the campaign there are so many ork super-heavy vehicles it makes it impossible to not choose just dedicated anti-tank units. Not sure what the correction is but Orks should be a greentide, including super-vehicles, but not so darn prevalent.
- Flyers should only be able to be shot at by AA units or weapons. A simple solution could be to split the distinction between skimmer and flyer. So landspeeder is a skimmer, moves fast but can be shot by everything, and flyers which perhaps have to move a minimum distance but can only be shot by dedicated AA.
Looking forward to the updates and future installments.
- Space Marines could use some love. Seriously great detail has clearly been paid but they don't function like marines should. Marines are a scalpel, a strikeforce to rip the heart out of your enemy. Infantry choices should get free deployment to any non-occupied space to represent drop pods or teleportation. Terminators also need landraiders as their transports; pretty much iconic.
- Lascannons in general should be great against vehicles. They seem like pea-shooters at the moment.
- IG tanks need some love as well. Baneblade chassis just don't have the appropriate firepower they should be bringing, especially against infantry. There should also be some good differentiation between types. Exterminators should demolish heavy infantry while the vanilla should shred regular infantry for example.
- Titan should fear close combat. I think they are pretty awesome as is, but their weakness is CC. A unit of mega-Nobz or a warboss should pretty much be the rock to the scissors.
- On the campaign there are so many ork super-heavy vehicles it makes it impossible to not choose just dedicated anti-tank units. Not sure what the correction is but Orks should be a greentide, including super-vehicles, but not so darn prevalent.
- Flyers should only be able to be shot at by AA units or weapons. A simple solution could be to split the distinction between skimmer and flyer. So landspeeder is a skimmer, moves fast but can be shot by everything, and flyers which perhaps have to move a minimum distance but can only be shot by dedicated AA.
Looking forward to the updates and future installments.