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woods and arquebuses

Posted: Sat Nov 29, 2014 1:18 pm
by archita
I noticed that arquebuses in woods can fire against enemy units in woods with damage of open field, woods not gives a sort of cover bonus to units targeted by fire ?

Re: woods and arquebuses

Posted: Sat Nov 29, 2014 4:29 pm
by rbodleyscott
archita wrote:I noticed that arquebuses in woods can fire against enemy units in woods with damage of open field, woods not gives a sort of cover bonus to units targeted by fire ?
Woods give 34% cover to stationary troops facing within 60 degrees of towards the shooters, less if not facing or if moving. (Including turning)

Re: woods and arquebuses

Posted: Sat Nov 29, 2014 7:31 pm
by archita
rbodleyscott wrote:
archita wrote:I noticed that arquebuses in woods can fire against enemy units in woods with damage of open field, woods not gives a sort of cover bonus to units targeted by fire ?
Woods give 34% cover to stationary troops facing within 60 degrees of towards the shooters, less if not facing or if moving. (Including turning)
I think that damage remains very high again, I suppose that fire of arquebuses can't be effective because trees break the order of fire line. A other question: Why there arent foot swordsmen infantry ? a foot light infantry can be useful to fight in woods, arquebuses and crossbows are the only not heavy foor infantry of game. The period erased the swordman foot infantry ?

Re: woods and arquebuses

Posted: Sat Nov 29, 2014 7:44 pm
by rbodleyscott
archita wrote:A other question: Why there arent foot swordsmen infantry ? a foot light infantry can be useful to fight in woods, arquebuses and crossbows are the only not heavy foor infantry of game. The period erased the swordman foot infantry ?
The Spanish used units of sword-and-bucklermen (Rodeleros) in the early 16th century, then incorporated them into their colunelas, then gradually abandoned them. Early Thirty Years War German armies (at least on the Catholic side) had a few sword-and-bucklermen (Tartschier), but not in significant numbers. In theory they were of value in dispersing unsupported enemy musketeers. Certainly an early TYW Catholic army could include a unit of two of sword-and-bucklermen. We did not include them in the army list, but they could be added easily enough using the Spanish rodelero unit as a model (and perhaps making them Medium Foot rather than Heavy).

Re: woods and arquebuses

Posted: Sat Nov 29, 2014 10:21 pm
by Miletus
rbodleyscott wrote:Certainly an early TYW Catholic army could include a unit of two of sword-and-bucklermen. We did not include them in the army list, but they could be added easily enough using the Spanish rodelero unit as a model (and perhaps making them Medium Foot rather than Heavy).
Hmmm...I wonder if it would be possible to work something up to represent Highlanders fighting for Montrose in the ECW Scottish theatre on a similar basis? I was hoping to get into modding stuff at some point but have had to put it on the back burner for now.

Re: woods and arquebuses

Posted: Sat Nov 29, 2014 10:29 pm
by rbodleyscott
Miletus wrote:Hmmm...I wonder if it would be possible to work something up to represent Highlanders fighting for Montrose in the ECW Scottish theatre on a similar basis? I was hoping to get into modding stuff at some point but have had to put it on the back burner for now.
It is easy enough to add units to the Squads file.

We recommend they be represented as Warriors, Impact Foot 100%, Bow 50%, Swordsmen 100% or Warriors, Impact Foot 100%, Musket 100%, Swordsmen 100%. (Musket is automatically toned down when a unit has Impact foot capability, Bow isn't)

This can best be done in a supplementary Squads file in your custom campaign folder, and then they will be added to the list of units from the vanilla game.

They need a sequential ID number in the Squads file and and IDS_UNITNAMEnnn and IDS_UNITINFOnnn string in the text1.txt file in the custom campaign folder.

Re: woods and arquebuses

Posted: Sat Nov 29, 2014 11:12 pm
by Miletus
rbodleyscott wrote: It is easy enough to add units to the Squads file.

We recommend they be represented as Warriors, Impact Foot 100%, Bow 50%, Swordsmen 100% or Warriors, Impact Foot 100%, Musket 100%, Swordsmen 100%. (Musket is automatically toned down when a unit has Impact foot capability, Bow isn't)

This can best be done in a supplementary Squads file in your custom campaign folder, and then they will be added to the list of units from the vanilla game.

They need a sequential ID number in the Squads file and and IDS_UNITNAMEnnn and IDS_UNITINFOnnn string in the text1.txt file in the custom campaign folder.
Thanks, I'll try that at some point and post the results if it works.

Re: woods and arquebuses

Posted: Sun Nov 30, 2014 12:33 am
by archita
the new units and mods will be downloadable with steam workshop ?

Re: woods and arquebuses

Posted: Sun Nov 30, 2014 8:11 am
by rbodleyscott
archita wrote:the new units and mods will be downloadable with steam workshop ?
Pike and Shot has its own internal method of downloading mods.