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AI and mods

Posted: Fri Nov 28, 2014 9:17 pm
by Joubarbe
Hi,

In most of the moddable games that exist, AI is often a serious issue when modders want to create (or even remove) units. How does the AI of Armageddon react to such modifications ? If I was to add a unit, will it use it ? If I was to remove a unit, would that be a problem for the campaign ? Same goes for weapons of course.

Re: AI and mods

Posted: Fri Nov 28, 2014 9:50 pm
by Rudankort
Should not be a problem in Armageddon.