Combat Mechanics - Tips & Tricks & Guides
Posted: Thu Nov 27, 2014 2:09 pm
Hi all,
Considering the last thread was subject to Exterminatus, and had a lot of good info, I thought we should make a new thread to consolidate our newlly acquired grasp of the combat mechanics in Armageddon. They're deep, they're poorly documented at the moment but they're awesome.
So to copy..arg I can't recall your name. I'll credit you but this is what we know:
A unit has an accuracy value. This is reduced 10% per Hex
Morale is represented by the colours white, yellow, orange red.
Morale (Combat Readiness) affects accuracy
Morale can be restored by using 'Rest & Refit'
Rest & Refit can replenish squad members if units in the squad have more than 1hp.
Units with multiple weapons have multiple ranges.
Weapons will fire only if they are in range
A banewolf/devildog will fire it's Heavy Bolter up t o 3 hexes away, but it's chemical/melta cannon is range 1, so you would need to be at range 1 to fire both weapons
The amount of shots is calculated using the amount of units and attack number
A 20 man platoon of lasguns with 2 attacks will therefore have 40 attacks
Attacks are calculated by measuring Strength against Armour
50 Str vs 50 Armour would give a 50% chance to wound
60 Str vs 50 Armour would give a 60% chance to wound
AP Values reduce enemy armour, so 10% AP means a 10% reduction in the target armour
Finally, the most important one:
The 'estimation values' when you hover over an enemy are HITPOINTS removed, NOT units.
For example, you hover over a battlewagon with 5 wagons in the unit. It says -5 on your attack, but this means you will remove 5 hitpoints. If the BWs have 5hps each you will kill only ONE battlewagon
If anyone has any other information breaking down the Wall of Confusion, please add.
Also any roleplaying guides, unit compositions and general strategies would be welcome
The Beetle Battalion
My battalion currently consists of
3x Armageddon-pattern Basilisks
1x Lleman Russ Annihilator
1x Lleman Russ Punisher
3x Steel Legion Infantry platoons mounted in Chimeras
1x Scout Salamander
1x Sentinel
2x Valkyrie with lascannons and hellstrikes
2x Hellhounds
I love the arty. It seems highly effective, and frankly the thought of engaging most ork units without first bombing the hex to rubble scares me
I run the Annihilator/Punisher to give a mix of AI and AV.
My scouts are 5/10 vet and currently seem to dish out more pain than my Leman Russes.
Valks seem useful for engaging ork units with longer range/artillery weapons. ]
Ave Imperator,
Beetle
Considering the last thread was subject to Exterminatus, and had a lot of good info, I thought we should make a new thread to consolidate our newlly acquired grasp of the combat mechanics in Armageddon. They're deep, they're poorly documented at the moment but they're awesome.
So to copy..arg I can't recall your name. I'll credit you but this is what we know:
A unit has an accuracy value. This is reduced 10% per Hex
Morale is represented by the colours white, yellow, orange red.
Morale (Combat Readiness) affects accuracy
Morale can be restored by using 'Rest & Refit'
Rest & Refit can replenish squad members if units in the squad have more than 1hp.
Units with multiple weapons have multiple ranges.
Weapons will fire only if they are in range
A banewolf/devildog will fire it's Heavy Bolter up t o 3 hexes away, but it's chemical/melta cannon is range 1, so you would need to be at range 1 to fire both weapons
The amount of shots is calculated using the amount of units and attack number
A 20 man platoon of lasguns with 2 attacks will therefore have 40 attacks
Attacks are calculated by measuring Strength against Armour
50 Str vs 50 Armour would give a 50% chance to wound
60 Str vs 50 Armour would give a 60% chance to wound
AP Values reduce enemy armour, so 10% AP means a 10% reduction in the target armour
Finally, the most important one:
The 'estimation values' when you hover over an enemy are HITPOINTS removed, NOT units.
For example, you hover over a battlewagon with 5 wagons in the unit. It says -5 on your attack, but this means you will remove 5 hitpoints. If the BWs have 5hps each you will kill only ONE battlewagon
If anyone has any other information breaking down the Wall of Confusion, please add.
Also any roleplaying guides, unit compositions and general strategies would be welcome
The Beetle Battalion
My battalion currently consists of
3x Armageddon-pattern Basilisks
1x Lleman Russ Annihilator
1x Lleman Russ Punisher
3x Steel Legion Infantry platoons mounted in Chimeras
1x Scout Salamander
1x Sentinel
2x Valkyrie with lascannons and hellstrikes
2x Hellhounds
I love the arty. It seems highly effective, and frankly the thought of engaging most ork units without first bombing the hex to rubble scares me
I run the Annihilator/Punisher to give a mix of AI and AV.
My scouts are 5/10 vet and currently seem to dish out more pain than my Leman Russes.
Valks seem useful for engaging ork units with longer range/artillery weapons. ]
Ave Imperator,
Beetle