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Scenario Obedience to Orders test
Posted: Fri Nov 21, 2014 11:50 am
by zakblood
Re: Scenario Obedience to Orders test
Posted: Fri Nov 21, 2014 11:51 am
by zakblood
Re: Scenario Obedience to Orders test
Posted: Fri Nov 21, 2014 11:51 am
by zakblood
Re: Scenario Obedience to Orders test
Posted: Fri Nov 21, 2014 11:52 am
by zakblood
pic 4

- end of turn 8.jpg (213.58 KiB) Viewed 2507 times

- win.jpg (238 KiB) Viewed 2507 times
job done
no unit apart from titan never closer than 2 hexes to target.
titan goes onto hex, triggers counter attack...
i withdraw doing a fighting retreat, no loses, game ends 1 turn after titan enter VP..
Re: Scenario Obedience to Orders test
Posted: Fri Nov 21, 2014 12:11 pm
by Kerensky
A picture perfect playthrough. Great report.
In an ideal world, there would be a way to force the AI to only attack and only destroy the titan while ignoring player units, but the reality of the situation is very different. Even so, this is definitely a fantastic scenario that gives a really awesome early game glimpse of some of the most powerful units this game has to offer while simultaneously giving the player yet another taste of the deep lore and well written story behind the Second War for Armageddon. I wouldn't have it any other way for 1.0 release.

Re: Scenario Obedience to Orders test
Posted: Fri Nov 21, 2014 12:14 pm
by zakblood