Page 1 of 2

release candidate feedback

Posted: Thu Nov 20, 2014 4:34 pm
by zakblood
2nd War for Armageddon - Imperium perspective release candidate feedback

game title names used.....

will edit and amend as done.... hopefully less than 2 days max, one day all through on easy, then on the middle setting to see and test the difference :wink:

Tutorial
SCENARIO Tutor1

SCENARIO Tutor2

SCENARIO Tutor3

SCENARIO Tutor4

SCENARIO Tutor5

Act1

SCENARIO CampScen1A

SCENARIO CampScen2A

SCENARIO CampScen3A

SCENARIO CampScen1B

SCENARIO CampScen2B

SCENARIO CampScen3B

SCENARIO CampScen4

SCENARIO CampScen5

SCENARIO CampScen6A

SCENARIO CampScen7A

SCENARIO CampScen6B

SCENARIO CampScen7B

SCENARIO CampScen8

SCENARIO CampScen9.

SCENARIO CampScen10

SCENARIO CampScen11

SCENARIO CampScen12

Act2
SCENARIO CampScen13

SCENARIO CampScen14

SCENARIO CampScen15

SCENARIO CampScen16

SCENARIO CampScen17

SCENARIO CampScen18

SCENARIO CampScen19


Act3
SCENARIO CampScen20

SCENARIO CampScen21

SCENARIO CampScen22

SCENARIO CampScen23

SCENARIO CampScen24

SCENARIO CampScen25

game names............

CampScen1A.whscn imperial_guard.png Opening Faults
CampScen1B.whscn imperial_guard.png Perimeter Patrol
CampScen2A.whscn imperial_guard.png Desperate Rout
CampScen2B.whscn imperial_guard.png Preemptive Strike
CampScen3A.whscn imperial_guard.png Equatorial Escape
CampScen3B.whscn imperial_guard.png Shuttle Search
CampScen4.whscn imperial_guard.png Defending Minos Crossing
CampScen5.whscn imperial_guard.png Obedience to Orders
CampScen6A.whscn imperial_guard.png Escorting the Helpless
CampScen6B.whscn imperial_guard.png Battle on the Diabolus
CampScen7A.whscn imperial_guard.png Arrival at Infernus
CampScen7B.whscn imperial_guard.png Mountainous Evasion
CampScen8.whscn imperial_guard.png Arrival at Hades
CampScen9.whscn imperial_guard.png Hades Trap
CampScen10.whscn imperial_guard.png Mobile Defence Force
CampScen11.whscn imperial_guard.png Counter-Siege Raiding
CampScen12.whscn imperial_guard.png Final Stand at Archeron
CampScen13.whscn imperial_guard.png Relief Operation
CampScen14.whscn imperial_guard.png Breakthrough Operation
CampScen15.whscn imperial_guard.png Seeking Yarrick
CampScen16.whscn imperial_guard.png Operation Audacity
CampScen17.whscn imperial_guard.png Battle of Tartarus
CampScen18.whscn imperial_guard.png Defending Tartarus Industry
CampScen19.whscn imperial_guard.png Hunting for Traitors
CampScen20.whscn imperial_guard.png Interdiction near Helsreach
CampScen21.whscn imperial_guard.png Battle on the Stygies
CampScen22.whscn imperial_guard.png Deliverance of Infernus
CampScen23.whscn imperial_guard.png Avenging the Fallen
CampScen24.whscn imperial_guard.png Liberation of Hive Tempestora
CampScen25.whscn imperial_guard.png The Final Death Mire

Re: release candidate feedback

Posted: Thu Nov 20, 2014 4:44 pm
by zakblood
for me this screen txt used is too small, but as i wont read it anyway, matter not, just thought i'd mention it again tbh
install pic.jpg
install pic.jpg (111.12 KiB) Viewed 8912 times
but as your agreeing to something that you can't even read or see, just thought i'd at least say :wink:

as that's what i do as a beta report...

any way i move now swiftly on...
options added.jpg
options added.jpg (88.92 KiB) Viewed 8912 times
and tested

manual button in windows 8.1 test took me online to read it... and when i'd closed the screen the game had closed, will test again to make 100% sure of this...

tested, pressing the manual button in windows 8.1 closes the game down but leaves it in the task manager running, so when you exit the manual you need to re run the game again, then you will have 2 exe of the game running!

first bug find to me :shock:

difficulty options added...
options.jpg
options.jpg (166.79 KiB) Viewed 8905 times

Re: release candidate feedback

Posted: Thu Nov 20, 2014 4:47 pm
by zakblood
Tutorial
SCENARIO Tutor1 report
tut1.jpg
tut1.jpg (245.25 KiB) Viewed 8905 times
a great start and tbh much better infantry changers used so far, as i'm testing first play though on Normal, i expect little or no challenge tbh, but need to see how it has played against the last beta, which i guess was set at medium level in the middle of all the settings as is it here, so to see what changers have effected what etc, so far so good...

voices have been added also, so it's not just a story board, so also an improvement...

same as end of turn victory notice...
victory.jpg
victory.jpg (198.59 KiB) Viewed 8905 times

Re: release candidate feedback

Posted: Thu Nov 20, 2014 5:39 pm
by zakblood
Tutorial
SCENARIO Tutor2 report
tut2.jpg
tut2.jpg (248.61 KiB) Viewed 8904 times
as you can clearly see, no tanks but far too many artillery pieces used, setting maybe far too easy, so will change it after the tutorial has finished up one notch, as i think it may be on easy :shock:

but infantry is again much better and survives longer, and so far doesn't always become the main target if something else is closer...

edited, oh yes it seemed i did leave it on easy, i did wonder why Orc's has so little strength, so yes will change before act 1.... silly mistake but easy to rectify as well :roll: :wink:

also do like much more the end of turn button afterwards now after you have won, the review button is a good adding, same as the restart one, good choice and much better, makes more sense and i bet was already going to be done in beta 4, so all the moaning i did, i'm now sorry for :oops: and embarrassed :lol:

Re: release candidate feedback

Posted: Thu Nov 20, 2014 5:54 pm
by zakblood
Tutorial
SCENARIO Tutor3 report

some of the buttons have moved as well so i keep pressing the wrong ones :lol: but i'll get used to it, the layout panel in game to buy and sell and upgrade one....
tut3.jpg
tut3.jpg (193.6 KiB) Viewed 8901 times
so far apart from infantry changers, all the rest is the same... maybe Orc's seem to be a little bit more aggressive but can't really say, need to alter settings in a bit and replay a few times to be 100% sure :?

but they do seem to come forward more, so are not fixed no longer in defence, but again i'll wait for act 1 to really know that answer

Re: release candidate feedback

Posted: Thu Nov 20, 2014 6:08 pm
by zakblood
Tutorial
SCENARIO Tutor4 report

after deployment the orc's attacked a tank in front of the mines, never happened in last beta, they went every time for the mines only so were dumb...

yes can confirm Orc's are more aggressive that last beta version, they want to attack and move forward to close the range on you and don't sit and wait now to be killed from range, and this is only the tutorial, but a big improvement in game play, o well done all...
tut4.jpg
tut4.jpg (208.3 KiB) Viewed 8897 times

Re: release candidate feedback

Posted: Thu Nov 20, 2014 6:13 pm
by Kerensky
Hmm... there are no 'Orks' in the tutorial, at least not the missions you mentioned so far. Also, more so than any content, the tutorial is designed to have an ultra-passive enemy, even a step above and beyond normal gameplay. The exception of course being the defensive tutorial map, which by its definition requires the AI to advance on your position. :)

Re: release candidate feedback

Posted: Thu Nov 20, 2014 6:24 pm
by zakblood
well the other side then, you know what i meant :wink:

ultra-passive my backside, in the mission with the mines, they move always for the mines so yes advancing, but in this a tank of mine, one of many again i might mention is in front of the mines, they attack it, this wasn't the case in my last one, as the pictures are still there to prove, as i had already done the tutorial before i re done it again :roll: :wink:

if that is semi passive god knows what they will be like on the other acts, when the lease comes off, yes these aren't Orc's, but the AI is acting like it? no? well either way it's better so well done now go play yourself as i'm busy and your taking up my time replying :shock: :roll: :wink: :lol:

Re: release candidate feedback

Posted: Thu Nov 20, 2014 6:37 pm
by zakblood
Tutorial
SCENARIO Tutor5 report

last of the tutorials, and for me the best one
Orc fores spotted.jpg
Orc fores spotted.jpg (129.33 KiB) Viewed 8895 times
should that be fores or forces? ^^ :?:
tut5.jpg
tut5.jpg (211.45 KiB) Viewed 8894 times
reinforced and didn't need them, as the Green Orc's approached my lines of reinforcements, i took and held the last victory objective and ended the day with a win... 8)

this for me has a bit of both, so is enjoyable, with a surprise at the end...

Re: release candidate feedback

Posted: Thu Nov 20, 2014 6:55 pm
by zakblood
Act1

SCENARIO CampScen1A report and feedback

aircraft button now works and has units in there to select, as before in last beta it was greyed out and a few flying units were in wrong sections :roll: :wink:
act 1 mission 1a.jpg
act 1 mission 1a.jpg (222.57 KiB) Viewed 8885 times
a good different mission as if you don't remember you kill what you should capture, plenty of time, plus resources, unit options are good.

Re: release candidate feedback

Posted: Thu Nov 20, 2014 7:51 pm
by zakblood
Act1

SCENARIO CampScen1b report and feedback

so far infantry seem to be a lot better than before,which was a concern of many here, Orc's are attacking more, and tbh the explosions seem to be better, bigger? or i have just not noticed them looking as good...
act 1 mission 1b.jpg
act 1 mission 1b.jpg (217.78 KiB) Viewed 8880 times
please remember this is quick play, so only doing it on easy all the way through, then will play all again and edit the differences into the same thread and pictures as i play along, as this rate nearly all will be done once through by dinner time tomorrow hopefully if not all, then ramp up the difficulty and re play / test again...

have edited first comments in first post to say the same, made mistake of going in on easy but will play quick first time through so not have to restart and do all again, apart from tutorials etc, which tbh are fine so no more comments needed...

comments so far are good and positive and better than beta was so Ian was right all along, again.... would be nice in a update though to change the win pictures maybe in each act? if you haven't already that is :shock: :roll: :wink:

Re: release candidate feedback

Posted: Thu Nov 20, 2014 8:09 pm
by zakblood
Act1

SCENARIO CampScen2a report and feedback
act 1 mission 2a.jpg
act 1 mission 2a.jpg (223.88 KiB) Viewed 8870 times
a very hard mission, and have lost almost all my money by now, have kept all units, but have no money left to repair or upgrade, remember as well i'm on easy, but then again act 1 is hard then 2 and 3 anyway, or i thought it was :wink:

Re: release candidate feedback

Posted: Thu Nov 20, 2014 8:09 pm
by zakblood
Act1

SCENARIO CampScen2b report and feedback
act 1 mission 2b.jpg
act 1 mission 2b.jpg (222.85 KiB) Viewed 8873 times
this is a good to great mission with a good finish, a challenge and very playable, most will love this one as it's not run of the mill defence or attack...

Re: release candidate feedback

Posted: Thu Nov 20, 2014 9:01 pm
by zakblood
Act1

SCENARIO CampScen3a report and feedback

Re: release candidate feedback

Posted: Thu Nov 20, 2014 9:03 pm
by zakblood
Act1

SCENARIO CampScen3b report and feedback
act 1 mission 3b.jpg
act 1 mission 3b.jpg (201.6 KiB) Viewed 8872 times
easy but fun, wasn't sure if i needed to keep infantry on the ones i found or just place a unit on them to save them, so kept a tank at each one and moved around :shock: :roll: :wink: :lol:

Re: release candidate feedback

Posted: Fri Nov 21, 2014 1:51 am
by zakblood
tested and thread ended and closed**********************************

Re: release candidate feedback BUG

Posted: Fri Nov 21, 2014 5:28 pm
by Razz1
I had a bug in the Defending Minos map.

Unhandled Exception and then the game crashed.

ExpCode:0xC000005 Exp Flags; 0

Exp address; 0x004903A5

Re: release candidate feedback

Posted: Fri Nov 21, 2014 5:43 pm
by IainMcNeil
Can you give more info? What turn, what button? When exactly did it crash? Do you have the log?

Re: release candidate feedback

Posted: Fri Nov 21, 2014 6:42 pm
by Razz1
It was the first turn during deployment.

Re: release candidate feedback

Posted: Fri Nov 21, 2014 6:49 pm
by Razz1
I was placing a unit into the fortification at hex 20,11

It was an infantry unit with the armored car.