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Hell Development Update!

Posted: Thu Nov 20, 2014 4:12 pm
by radneto
Hey folks!

We'd like to start by thanking everyone who purchased our game 'Hell' and just wanted to give you a quick update on our plans going forward. We're hoping to have a patch v1.1 out very soon!
  • Fixed an issue where mission 3 could occasionally fail even if all victory conditions were met.
  • Improved AI performance.
  • Added Co-Op Multiplayer to all campaign levels.
  • Fixed an issue when zooming out SFX would disappear completely.
  • Updated an incorrect tooltip on broken units.
  • Fixed an issue where Stunned units could Overwatch fire
  • Fixed an issue where Stunned units can be Knockback-moved.
  • Added Tooltip descriptions to all Multiplayer Levels.
  • Follow-Up actions no longer consume movement points.
  • Reinforcements added to the following multiplayer maps : The Bowl, Crossroads and Dramweed
Please note there may be some additional fixes by the time the patch is ready to release however we'll ensure to keep you updated!

~The Hunted Cow Team

Re: Hell Development Update!

Posted: Thu Nov 20, 2014 4:29 pm
by zakblood
thanks for the fixes and update

Re: Hell Development Update!

Posted: Mon Dec 01, 2014 7:05 am
by generalgonzo
When will it be out finally ?

Re: Hell Development Update!

Posted: Mon Dec 01, 2014 7:09 am
by zakblood
as soon as it's fully tested it will be announced on here and on steam :wink:

Re: Hell Development Update!

Posted: Tue Dec 02, 2014 2:39 am
by FroBodine
I think skirmishes are much, much more in demand than cooperative campaign play. I wish you would have prioritized skirmish mode before cooperative.

But, you didn't. I hope skirmish is coming soon. And, please add the ability to have variable army sizes in multiplayer. 200 points is way too small, and makes for very boring and no variety in the battles.