Severe balancing issues?
Posted: Sun Nov 16, 2014 6:30 pm
Bear with me, I have only played the tutorial missions and half of act 1, but I fear this game has some serious (unit) balancing issues.
I have read the unit balancing thread, but think this needs a tread of its own.
I am familiar with panzer corps. In this game you instantly grasp which unit is better than another.
You instantly grasp that you needs some infantry units for fighting in close terrain and that you need artillery to support your assault.
The warhammer universe is very compelling and I really want this game to succeed. The game itself is also fun enough at the moment but I fear that only 20% of the units are useful.
Some examples:
Why bother with al other infantry when the command squad is superior to everything the imperial guard can field?
Assault infantry needs a big buff. The lose strenght when assaulting because the defending unit shoots first with their ranged weapon. Maybe add a range 1 weapon for ogryns?
Morale for infantry also needs a change (already ongoing i think?) Infantry should get morale up quicker when receiving a refit or replacements.
It is hard to determine if a unit within a class is better than another.
The basic salamander scout is a very effective unit against infantry, but also surprisingly against light and medium armor. It hasan autocannon and two heavy bolters. The hydra is priced higher and has 4 autocannons compared to the salamanders one. But the salamander is still more effective when testing both together. Very strange.
The point about the leman russes with or without side sponsons has already been made by another tester.
The most effective strategy seems to buy a lot of (3 or 4 same type of) tanks because they are superior to other classes.
Which seems a shame because there are so many cool units in this game!
A lot of units don't feel useful at the moment (maybe I am wrong and this changes in the later game?)
Don't get the gist of this post wrong, I do really like the game and only want to improve on it.
For me, managing and upgrading your core army is a big part of the experience and this feels somewhat lacking at the moment.
Maybe i am comparing the game too much to panzer corps?
Also I'd like a bit longer scenario's with more turns. Are there longer scenario's after act 1?
Thanks for reading my (far too long) post!
I have read the unit balancing thread, but think this needs a tread of its own.
I am familiar with panzer corps. In this game you instantly grasp which unit is better than another.
You instantly grasp that you needs some infantry units for fighting in close terrain and that you need artillery to support your assault.
The warhammer universe is very compelling and I really want this game to succeed. The game itself is also fun enough at the moment but I fear that only 20% of the units are useful.
Some examples:
Why bother with al other infantry when the command squad is superior to everything the imperial guard can field?
Assault infantry needs a big buff. The lose strenght when assaulting because the defending unit shoots first with their ranged weapon. Maybe add a range 1 weapon for ogryns?
Morale for infantry also needs a change (already ongoing i think?) Infantry should get morale up quicker when receiving a refit or replacements.
It is hard to determine if a unit within a class is better than another.
The basic salamander scout is a very effective unit against infantry, but also surprisingly against light and medium armor. It hasan autocannon and two heavy bolters. The hydra is priced higher and has 4 autocannons compared to the salamanders one. But the salamander is still more effective when testing both together. Very strange.
The point about the leman russes with or without side sponsons has already been made by another tester.
The most effective strategy seems to buy a lot of (3 or 4 same type of) tanks because they are superior to other classes.
Which seems a shame because there are so many cool units in this game!
A lot of units don't feel useful at the moment (maybe I am wrong and this changes in the later game?)
Don't get the gist of this post wrong, I do really like the game and only want to improve on it.
For me, managing and upgrading your core army is a big part of the experience and this feels somewhat lacking at the moment.
Maybe i am comparing the game too much to panzer corps?
Also I'd like a bit longer scenario's with more turns. Are there longer scenario's after act 1?
Thanks for reading my (far too long) post!