Beta 4.0 newbie impressions
Posted: Sat Nov 15, 2014 9:01 am
build number is Version 0.05 beta1 (Nov 14 2014)
i have no idea on the universe type war hammer, as in i have never played this type of game before, but have read a few comics growing up so it's not totally new to me....
the game concept seems ok, layout is a bit tired looking, but i go into that more later...
download and installed fine, installer writing was so small in some parts you couldn't read it, but i guess nobody every does anyway...
loaded it up, after playing / testing other latest war type games and thought in the first few seconds it was a bit basic tbh, lacks the feel and looks of a modern today type game
sorry...
played up to tutorial 4 only i think before i saved it and went off to bed... so have no idea of later stuff so please don't tell me it there but later in the game, it's a early impression and review mixed...
so this isn't a right away review either, it's with consideration and sleep but does concern the first looks and play tests of the first half an hour of so of the game.
seems no better no worse than the old space marines & old laser squad aka type Laser Squad Nemesis clone type game made many many years ago and all 3 played tbh.
have looked at the editor and found it very basic so this maybe why the game isn't as good looking as it maybe could be, maybe the engine used is the older type here and not one of the more lets say modern ones i'm use to seeing here...
sounds also atm are pretty basic if i was honest, and that's what I'm trying to be here, not negative for the sake of it, it's a first impression review from a none player of this series of games, if it is a series etc, as also i have no idea, but know the war hammer name has been around for a while as i'm 48 next
but will answer all in more depth below...
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so lets get down to rumble, game play.
first few missions (tutorials) tbh are a basic teaching lesson for unit control, and are ok to medium at that at best, poor at worst.
reasons for above comments are, next to no return fire, little real combat or feel of it, small scale map, small units with very little going off either on screen or with map size used, so basic but playable and it does teach the basics, even to a new player like me. (you are dropped in at the deep end with no real idea of what or why you here doing anything tbh) story is everything for believe ability and a good story can make a game, no story realizes on buyers to already know it and get straight in, so unless target audience is all older players of the known universe, that will be fine , but newer players who may or may not have any idea of the concept or universe maybe left a bit dazzled and complexed to know the reasons why you do what you are doing, and yes i know it's only a game, but if Avatar the film didn't explain why you was doing what you did, that also would be a mystery...
what it doesn't explain is the universe concept, which is good if you already know it, poor if you don't..
example what is war hammer, what are the unit in the game doing? who is there enemy etc etc, good if you know it, like i said, poor if you have no idea of the game concept, yes the manual with or should give you the back ground and info to bring you up to speed, but i don't have that, so it's just an observation and comment as feedback is asked for so here it is.
seems i'm not the first to post this either and tbh won't be the last when it hits steam
graphics
for a modern soon to be released game, it doesn't look fantastic or even good, but is functional and does display all you need to see, all be it in a now dated feel, sorry again
zoom in and units are jagged and the ground all looks so far mostly the same, seems a lot of effort has been put into by looking at the bug list and fixes at game play with little attention or very little comments on looks...
a few errors found so far with mouse point being left over a unit or top screen and the under neither message gets left unseen, scroll to map edge and al your units shake etc, small issues but basic ones all the same...
a few minutes with the inbuilt editor and yes i couldn't do any better either with it, so it's just a comment for feedback purposes only, and tbh is what others may say anyway so you will hear it either now or when it's released, as steam users aren't always nice in there comments once something is seen or bought.
so you either except it now from a nice friendly user who is testing it or a disgruntled steam user who spam's the steam forums with poor posts and negative reviews, either way it may happen, and tbh most of the time does as not everyone will like it, tbh i do, but again i'll go into that more later also below...
will end this and post and carry on as i don't want it too big or spend to much time editing or i may lose it, or someone will reply and think i'm bashing there most favourite of un released games so far....
26th of this month for release, so the race is really on which gives the last few like me only 12 days of testing, lost 2 days to learn already to just even get up to speed, it's fine line tbh and a tight deadline if enough feedback has been given for act 2 and 3, hopes it's do-able
i'll put in the hours and try my best
i have no idea on the universe type war hammer, as in i have never played this type of game before, but have read a few comics growing up so it's not totally new to me....
the game concept seems ok, layout is a bit tired looking, but i go into that more later...
download and installed fine, installer writing was so small in some parts you couldn't read it, but i guess nobody every does anyway...
loaded it up, after playing / testing other latest war type games and thought in the first few seconds it was a bit basic tbh, lacks the feel and looks of a modern today type game
played up to tutorial 4 only i think before i saved it and went off to bed... so have no idea of later stuff so please don't tell me it there but later in the game, it's a early impression and review mixed...
so this isn't a right away review either, it's with consideration and sleep but does concern the first looks and play tests of the first half an hour of so of the game.
seems no better no worse than the old space marines & old laser squad aka type Laser Squad Nemesis clone type game made many many years ago and all 3 played tbh.
have looked at the editor and found it very basic so this maybe why the game isn't as good looking as it maybe could be, maybe the engine used is the older type here and not one of the more lets say modern ones i'm use to seeing here...
sounds also atm are pretty basic if i was honest, and that's what I'm trying to be here, not negative for the sake of it, it's a first impression review from a none player of this series of games, if it is a series etc, as also i have no idea, but know the war hammer name has been around for a while as i'm 48 next
but will answer all in more depth below...
---------------------------------------------------------------------------------
so lets get down to rumble, game play.
first few missions (tutorials) tbh are a basic teaching lesson for unit control, and are ok to medium at that at best, poor at worst.
reasons for above comments are, next to no return fire, little real combat or feel of it, small scale map, small units with very little going off either on screen or with map size used, so basic but playable and it does teach the basics, even to a new player like me. (you are dropped in at the deep end with no real idea of what or why you here doing anything tbh) story is everything for believe ability and a good story can make a game, no story realizes on buyers to already know it and get straight in, so unless target audience is all older players of the known universe, that will be fine , but newer players who may or may not have any idea of the concept or universe maybe left a bit dazzled and complexed to know the reasons why you do what you are doing, and yes i know it's only a game, but if Avatar the film didn't explain why you was doing what you did, that also would be a mystery...
what it doesn't explain is the universe concept, which is good if you already know it, poor if you don't..
example what is war hammer, what are the unit in the game doing? who is there enemy etc etc, good if you know it, like i said, poor if you have no idea of the game concept, yes the manual with or should give you the back ground and info to bring you up to speed, but i don't have that, so it's just an observation and comment as feedback is asked for so here it is.
seems i'm not the first to post this either
Code: Select all
http://www.slitherine.com/forum/viewtopic.php?f=321&t=53568graphics
for a modern soon to be released game, it doesn't look fantastic or even good, but is functional and does display all you need to see, all be it in a now dated feel, sorry again
zoom in and units are jagged and the ground all looks so far mostly the same, seems a lot of effort has been put into by looking at the bug list and fixes at game play with little attention or very little comments on looks...
a few errors found so far with mouse point being left over a unit or top screen and the under neither message gets left unseen, scroll to map edge and al your units shake etc, small issues but basic ones all the same...
a few minutes with the inbuilt editor and yes i couldn't do any better either with it, so it's just a comment for feedback purposes only, and tbh is what others may say anyway so you will hear it either now or when it's released, as steam users aren't always nice in there comments once something is seen or bought.
so you either except it now from a nice friendly user who is testing it or a disgruntled steam user who spam's the steam forums with poor posts and negative reviews, either way it may happen, and tbh most of the time does as not everyone will like it, tbh i do, but again i'll go into that more later also below...
will end this and post and carry on as i don't want it too big or spend to much time editing or i may lose it, or someone will reply and think i'm bashing there most favourite of un released games so far....
26th of this month for release, so the race is really on which gives the last few like me only 12 days of testing, lost 2 days to learn already to just even get up to speed, it's fine line tbh and a tight deadline if enough feedback has been given for act 2 and 3, hopes it's do-able